Restore correct type check for wl_drm client buffers
With the EGLStreams support gone, we can restore the correct type check for wl_drm client buffers. The spec suggests to query the EGL_TEXTURE_FORMAT attribute to determine whether the specified wl_buffer is a wl_drm buffer.
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1 changed files with 3 additions and 8 deletions
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@ -36,12 +36,7 @@ DrmClientBuffer::DrmClientBuffer(wl_resource *resource, DrmClientBufferIntegrati
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Q_D(DrmClientBuffer);
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EGLDisplay eglDisplay = integration->display()->eglDisplay();
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if (!eglQueryWaylandBufferWL(eglDisplay, resource, EGL_TEXTURE_FORMAT, &d->textureFormat)) {
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// The proprietary Nvidia driver doesn't support querying the EGL_TEXTURE_FORMAT.
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// We must assume that the buffer has an alpha channel for transparency to work.
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d->textureFormat = EGL_TEXTURE_RGBA;
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}
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eglQueryWaylandBufferWL(eglDisplay, resource, EGL_TEXTURE_FORMAT, &d->textureFormat);
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eglQueryWaylandBufferWL(eglDisplay, resource, EGL_WIDTH, &d->width);
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eglQueryWaylandBufferWL(eglDisplay, resource, EGL_HEIGHT, &d->height);
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@ -89,8 +84,8 @@ ClientBuffer *DrmClientBufferIntegration::createBuffer(::wl_resource *resource)
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resolved = true;
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}
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EGLint height;
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if (eglQueryWaylandBufferWL(eglDisplay, resource, EGL_HEIGHT, &height)) {
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EGLint format;
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if (eglQueryWaylandBufferWL(eglDisplay, resource, EGL_TEXTURE_FORMAT, &format)) {
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return new DrmClientBuffer(resource, this);
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}
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return nullptr;
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