[effects/magiclamp] Port to TimeLine
Summary: Depends on D13740 Test Plan: Minimized/Unminimized System Setting window, still works. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D13762
This commit is contained in:
parent
ee88951b17
commit
138b185889
2 changed files with 56 additions and 56 deletions
|
@ -24,18 +24,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
// KConfigSkeleton
|
||||
#include "magiclampconfig.h"
|
||||
|
||||
#include <kwinconfig.h>
|
||||
#include <kconfiggroup.h>
|
||||
#include <QTimeLine>
|
||||
#include <QtDebug>
|
||||
|
||||
namespace KWin
|
||||
{
|
||||
|
||||
MagicLampEffect::MagicLampEffect()
|
||||
{
|
||||
initConfig<MagicLampConfig>();
|
||||
mActiveAnimations = 0;
|
||||
reconfigure(ReconfigureAll);
|
||||
connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
|
||||
connect(effects, SIGNAL(windowMinimized(KWin::EffectWindow*)), this, SLOT(slotWindowMinimized(KWin::EffectWindow*)));
|
||||
|
@ -50,36 +44,28 @@ bool MagicLampEffect::supported()
|
|||
void MagicLampEffect::reconfigure(ReconfigureFlags)
|
||||
{
|
||||
MagicLampConfig::self()->read();
|
||||
// TODO: rename animationDuration to duration
|
||||
mAnimationDuration = animationTime(MagicLampConfig::animationDuration() != 0 ? MagicLampConfig::animationDuration() : 250);
|
||||
|
||||
// TODO: Rename animationDuration to duration so we can use
|
||||
// animationTime<MagicLampConfig>(250).
|
||||
const int d = MagicLampConfig::animationDuration() != 0
|
||||
? MagicLampConfig::animationDuration()
|
||||
: 250;
|
||||
m_duration = std::chrono::milliseconds(static_cast<int>(animationTime(d)));
|
||||
}
|
||||
|
||||
void MagicLampEffect::prePaintScreen(ScreenPrePaintData& data, int time)
|
||||
{
|
||||
const std::chrono::milliseconds delta(time);
|
||||
|
||||
QHash< EffectWindow*, QTimeLine* >::iterator entry = mTimeLineWindows.begin();
|
||||
bool erase = false;
|
||||
while (entry != mTimeLineWindows.end()) {
|
||||
QTimeLine *timeline = entry.value();
|
||||
if (entry.key()->isMinimized()) {
|
||||
timeline->setCurrentTime(timeline->currentTime() + time);
|
||||
erase = (timeline->currentValue() >= 1.0f);
|
||||
} else {
|
||||
timeline->setCurrentTime(timeline->currentTime() - time);
|
||||
erase = (timeline->currentValue() <= 0.0f);
|
||||
}
|
||||
if (erase) {
|
||||
delete timeline;
|
||||
entry = mTimeLineWindows.erase(entry);
|
||||
} else
|
||||
++entry;
|
||||
auto animationIt = m_animations.begin();
|
||||
while (animationIt != m_animations.end()) {
|
||||
(*animationIt).update(delta);
|
||||
++animationIt;
|
||||
}
|
||||
|
||||
mActiveAnimations = mTimeLineWindows.count();
|
||||
if (mActiveAnimations > 0)
|
||||
// We need to mark the screen windows as transformed. Otherwise the
|
||||
// whole screen won't be repainted, resulting in artefacts
|
||||
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
|
||||
// We need to mark the screen windows as transformed. Otherwise the
|
||||
// whole screen won't be repainted, resulting in artefacts.
|
||||
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
|
||||
|
||||
effects->prePaintScreen(data, time);
|
||||
}
|
||||
|
@ -88,7 +74,7 @@ void MagicLampEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data,
|
|||
{
|
||||
// Schedule window for transformation if the animation is still in
|
||||
// progress
|
||||
if (mTimeLineWindows.contains(w)) {
|
||||
if (m_animations.contains(w)) {
|
||||
// We'll transform this window
|
||||
data.setTransformed();
|
||||
data.quads = data.quads.makeGrid(40);
|
||||
|
@ -100,9 +86,10 @@ void MagicLampEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data,
|
|||
|
||||
void MagicLampEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
|
||||
{
|
||||
if (mTimeLineWindows.contains(w)) {
|
||||
auto animationIt = m_animations.constFind(w);
|
||||
if (animationIt != m_animations.constEnd()) {
|
||||
// 0 = not minimized, 1 = fully minimized
|
||||
float progress = mTimeLineWindows[w]->currentValue();
|
||||
const qreal progress = (*animationIt).value();
|
||||
|
||||
QRect geo = w->geometry();
|
||||
QRect icon = w->iconGeometry();
|
||||
|
@ -322,10 +309,16 @@ void MagicLampEffect::paintWindow(EffectWindow* w, int mask, QRegion region, Win
|
|||
|
||||
void MagicLampEffect::postPaintScreen()
|
||||
{
|
||||
if (mActiveAnimations > 0)
|
||||
// Repaint the workspace so that everything would be repainted next time
|
||||
effects->addRepaintFull();
|
||||
mActiveAnimations = mTimeLineWindows.count();
|
||||
auto animationIt = m_animations.begin();
|
||||
while (animationIt != m_animations.end()) {
|
||||
if ((*animationIt).done()) {
|
||||
animationIt = m_animations.erase(animationIt);
|
||||
} else {
|
||||
++animationIt;
|
||||
}
|
||||
}
|
||||
|
||||
effects->addRepaintFull();
|
||||
|
||||
// Call the next effect.
|
||||
effects->postPaintScreen();
|
||||
|
@ -333,34 +326,48 @@ void MagicLampEffect::postPaintScreen()
|
|||
|
||||
void MagicLampEffect::slotWindowDeleted(EffectWindow* w)
|
||||
{
|
||||
delete mTimeLineWindows.take(w);
|
||||
m_animations.remove(w);
|
||||
}
|
||||
|
||||
void MagicLampEffect::slotWindowMinimized(EffectWindow* w)
|
||||
{
|
||||
if (effects->activeFullScreenEffect())
|
||||
return;
|
||||
if (!mTimeLineWindows.contains(w)) {
|
||||
mTimeLineWindows.insert(w, new QTimeLine(mAnimationDuration, this));
|
||||
mTimeLineWindows[w]->setCurrentTime(0);
|
||||
mTimeLineWindows[w]->setCurveShape(QTimeLine::LinearCurve);
|
||||
|
||||
TimeLine &timeLine = m_animations[w];
|
||||
|
||||
if (timeLine.running()) {
|
||||
timeLine.toggleDirection();
|
||||
} else {
|
||||
timeLine.setDirection(TimeLine::Forward);
|
||||
timeLine.setDuration(m_duration);
|
||||
timeLine.setEasingCurve(QEasingCurve::Linear);
|
||||
}
|
||||
|
||||
effects->addRepaintFull();
|
||||
}
|
||||
|
||||
void MagicLampEffect::slotWindowUnminimized(EffectWindow* w)
|
||||
{
|
||||
if (effects->activeFullScreenEffect())
|
||||
return;
|
||||
if (!mTimeLineWindows.contains(w)) {
|
||||
mTimeLineWindows.insert(w, new QTimeLine(mAnimationDuration, this));
|
||||
mTimeLineWindows[w]->setCurrentTime(mAnimationDuration);
|
||||
mTimeLineWindows[w]->setCurveShape(QTimeLine::LinearCurve);
|
||||
|
||||
TimeLine &timeLine = m_animations[w];
|
||||
|
||||
if (timeLine.running()) {
|
||||
timeLine.toggleDirection();
|
||||
} else {
|
||||
timeLine.setDirection(TimeLine::Backward);
|
||||
timeLine.setDuration(m_duration);
|
||||
timeLine.setEasingCurve(QEasingCurve::Linear);
|
||||
}
|
||||
|
||||
effects->addRepaintFull();
|
||||
}
|
||||
|
||||
bool MagicLampEffect::isActive() const
|
||||
{
|
||||
return !mTimeLineWindows.isEmpty();
|
||||
return !m_animations.isEmpty();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -23,8 +23,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
|
||||
#include <kwineffects.h>
|
||||
|
||||
class QTimeLine;
|
||||
|
||||
namespace KWin
|
||||
{
|
||||
|
||||
|
@ -32,7 +30,7 @@ class MagicLampEffect
|
|||
: public Effect
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(int animationDuration READ animationDuration)
|
||||
|
||||
public:
|
||||
MagicLampEffect();
|
||||
|
||||
|
@ -49,19 +47,14 @@ public:
|
|||
|
||||
static bool supported();
|
||||
|
||||
// for properties
|
||||
int animationDuration() const {
|
||||
return mAnimationDuration;
|
||||
}
|
||||
public Q_SLOTS:
|
||||
void slotWindowDeleted(KWin::EffectWindow *w);
|
||||
void slotWindowMinimized(KWin::EffectWindow *w);
|
||||
void slotWindowUnminimized(KWin::EffectWindow *w);
|
||||
|
||||
private:
|
||||
QHash< EffectWindow*, QTimeLine* > mTimeLineWindows;
|
||||
int mActiveAnimations;
|
||||
int mAnimationDuration;
|
||||
std::chrono::milliseconds m_duration;
|
||||
QHash<const EffectWindow*, TimeLine> m_animations;
|
||||
|
||||
enum IconPosition {
|
||||
Top,
|
||||
|
|
Loading…
Reference in a new issue