reset invert shader on viewport resize
General problem known from bug #325154 BUG: 325154 FXED-IN: 4.11.2 REVIEW: 112877
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2 changed files with 9 additions and 0 deletions
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@ -56,6 +56,7 @@ InvertEffect::InvertEffect()
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b->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::META + Qt::Key_U));
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connect(b, SIGNAL(triggered(bool)), this, SLOT(toggleWindow()));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(screenGeometryChanged(const QSize&)), this, SLOT(resetShader()));
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}
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InvertEffect::~InvertEffect()
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@ -175,6 +176,11 @@ bool InvertEffect::provides(Feature f)
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return f == ScreenInversion;
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}
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void InvertEffect::resetShader()
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{
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ShaderManager::instance()->resetShader(m_shader, ShaderManager::GenericShader);
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}
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} // namespace
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#include "invert.moc"
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@ -54,6 +54,9 @@ public slots:
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void toggleWindow();
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void slotWindowClosed(KWin::EffectWindow *w);
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private Q_SLOTS:
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void resetShader();
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protected:
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bool loadData();
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