[kwin] Remove unused variable in Cube Effect
Left over from OpenGL1 removal.
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@ -481,7 +481,6 @@ void CubeEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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alpha = 0.3 + 0.4 * (1.0 - timeLine.currentValue());
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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ShaderManager *shaderManager = ShaderManager::instance();
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if (m_reflectionShader && m_reflectionShader->isValid()) {
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// ensure blending is enabled - no attribute stack
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ShaderBinder binder(m_reflectionShader);
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