SnapHelper uses shared VBO
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ecc4f83c09
commit
17032c66f8
2 changed files with 7 additions and 23 deletions
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@ -32,21 +32,9 @@ KWIN_EFFECT_SUPPORTED( snaphelper, SnapHelperEffect::supported() )
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SnapHelperEffect::SnapHelperEffect()
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: m_active( false )
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, m_window( NULL )
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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, m_vbo( 0 )
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#endif
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{
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m_timeline.setCurveShape( TimeLine::LinearCurve );
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reconfigure( ReconfigureAll );
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if (effects->compositingType() == OpenGLCompositing) {
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m_vbo = new GLVertexBuffer(GLVertexBuffer::Stream);
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m_vbo->setUseColor(true);
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if (ShaderManager::instance()->isValid()) {
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m_vbo->setUseShader(true);
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}
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}
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#endif
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/*if( effects->compositingType() == XRenderCompositing )
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{
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@ -61,9 +49,6 @@ SnapHelperEffect::~SnapHelperEffect()
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{
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//if( effects->compositingType() == XRenderCompositing )
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// XFreeGC( display(), m_gc );
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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delete m_vbo;
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#endif
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}
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void SnapHelperEffect::reconfigure( ReconfigureFlags )
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@ -98,8 +83,12 @@ void SnapHelperEffect::postPaintScreen()
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#ifndef KWIN_HAVE_OPENGLES
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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#endif
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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vbo->reset();
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vbo->setUseColor(true);
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
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vbo->setUseShader(true);
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}
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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@ -109,7 +98,7 @@ void SnapHelperEffect::postPaintScreen()
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color.setGreenF(0.5);
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color.setBlueF(0.5);
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color.setAlphaF(m_timeline.value() * 0.5);
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m_vbo->setColor(color);
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vbo->setColor(color);
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glLineWidth( 4.0 );
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QVector<float> verts;
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verts.reserve(effects->numScreens()*24);
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@ -137,8 +126,8 @@ void SnapHelperEffect::postPaintScreen()
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verts << midX - halfWidth << midY + halfHeight - 2;
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verts << midX - halfWidth << midY - halfHeight - 2;
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}
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m_vbo->setData(verts.count()/2, 2, verts.data(), NULL);
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m_vbo->render(GL_LINES);
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vbo->setData(verts.count()/2, 2, verts.data(), NULL);
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vbo->render(GL_LINES);
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->popShader();
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}
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@ -25,8 +25,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace KWin
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{
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class GLShader;
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class GLVertexBuffer;
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class SnapHelperEffect
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: public Effect
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@ -49,9 +47,6 @@ class SnapHelperEffect
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EffectWindow* m_window;
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TimeLine m_timeline;
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//GC m_gc;
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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GLVertexBuffer *m_vbo;
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#endif
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};
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} // namespace
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