backends/drm: also force linear layout for dumb buffer cursors
While it usually shouldn't make a difference, it ensures that the buffer import always works properly CCBUG: 456306
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@ -59,7 +59,7 @@ void EglGbmLayerSurface::destroyResources()
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std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(const QSize &bufferSize, DrmPlane::Transformations renderOrientation, DrmPlane::Transformations bufferOrientation, const QMap<uint32_t, QVector<uint64_t>> &formats, BufferTarget target)
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std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(const QSize &bufferSize, DrmPlane::Transformations renderOrientation, DrmPlane::Transformations bufferOrientation, const QMap<uint32_t, QVector<uint64_t>> &formats, BufferTarget target)
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{
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{
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if (!checkGbmSurface(bufferSize, formats, target == BufferTarget::Linear)) {
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if (!checkGbmSurface(bufferSize, formats, target == BufferTarget::Linear || target == BufferTarget::Dumb)) {
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return std::nullopt;
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return std::nullopt;
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}
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}
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if (!m_gbmSurface->makeContextCurrent()) {
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if (!m_gbmSurface->makeContextCurrent()) {
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