[scene] Avoid a crash when currentPixmap is invalid and previousPixmap is null or invalid
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1 changed files with 4 additions and 2 deletions
6
scene.h
6
scene.h
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@ -670,11 +670,13 @@ template <typename T>
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inline
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T *Scene::Window::windowPixmap() const
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{
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if (m_currentPixmap->isValid()) {
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if (m_currentPixmap && m_currentPixmap->isValid()) {
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return static_cast<T*>(m_currentPixmap.data());
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} else {
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}
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if (m_previousPixmap && m_previousPixmap->isValid()) {
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return static_cast<T*>(m_previousPixmap.data());
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}
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return nullptr;
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}
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template <typename T>
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