clear m_activeEffects when effects change

If a screen with different refreshrate is attached, kwin currently resets
the compositor, altering the effect list.
If at the same time quads are rebuilt, the iteration operates on a pot.
invalid list of dangeling active effects.

Many thanks to Toralf Förster for his testing efforts.

BUG: 308201
FIXED-IN: 4.10.3
REVIEW: 110294
CC: release-team@kde.org
(cherry picked from commit 07d3ac9d8c781755d19c71ccde6d182868a2bfb5)
This commit is contained in:
Thomas Lübking 2013-05-03 23:12:53 +02:00
parent c4c3eb90fb
commit 1abff98c07

View file

@ -1527,6 +1527,7 @@ void EffectsHandlerImpl::reloadEffect(Effect *effect)
void EffectsHandlerImpl::effectsChanged()
{
loaded_effects.clear();
m_activeEffects.clear(); // it's possible to have a reconfigure and a quad rebuild between two paint cycles - bug #308201
// kDebug(1212) << "Recreating effects' list:";
foreach (const EffectPair & effect, effect_order) {
// kDebug(1212) << effect.first;