effects/zoom: Rework how cursor texture is managed
Update the cursor texture on demand to avoid changing the current opengl context in the middle of compositing cycle. CCBUG: 445412
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95caa51536
commit
1f318a2245
2 changed files with 47 additions and 48 deletions
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@ -39,8 +39,6 @@ ZoomEffect::ZoomEffect()
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, mouseTracking(MouseTrackingProportional)
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, mousePointer(MousePointerScale)
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, focusDelay(350) // in milliseconds
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, imageWidth(0)
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, imageHeight(0)
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, isMouseHidden(false)
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, xMove(0)
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, yMove(0)
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@ -157,13 +155,32 @@ bool ZoomEffect::isTextCaretTrackingEnabled() const
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#endif
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}
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GLTexture *ZoomEffect::ensureCursorTexture()
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{
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if (!m_cursorTexture || m_cursorTextureDirty) {
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m_cursorTexture.reset();
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m_cursorTextureDirty = false;
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const auto cursor = effects->cursorImage();
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if (!cursor.image().isNull()) {
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m_cursorTexture.reset(new GLTexture(cursor.image()));
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m_cursorTexture->setWrapMode(GL_CLAMP_TO_EDGE);
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}
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}
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return m_cursorTexture.data();
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}
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void ZoomEffect::markCursorTextureDirty()
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{
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m_cursorTextureDirty = true;
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}
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void ZoomEffect::showCursor()
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{
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if (isMouseHidden) {
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disconnect(effects, &EffectsHandler::cursorShapeChanged, this, &ZoomEffect::recreateTexture);
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disconnect(effects, &EffectsHandler::cursorShapeChanged, this, &ZoomEffect::markCursorTextureDirty);
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// show the previously hidden mouse-pointer again and free the loaded texture/picture.
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effects->showCursor();
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texture.reset();
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m_cursorTexture.reset();
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isMouseHidden = false;
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}
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}
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@ -174,38 +191,18 @@ void ZoomEffect::hideCursor()
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return; // don't replace the actual cursor by a static image for no reason.
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if (!isMouseHidden) {
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// try to load the cursor-theme into a OpenGL texture and if successful then hide the mouse-pointer
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recreateTexture();
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bool shouldHide = false;
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GLTexture *texture = nullptr;
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if (effects->isOpenGLCompositing()) {
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shouldHide = !texture.isNull();
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texture = ensureCursorTexture();
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}
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if (shouldHide) {
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if (texture) {
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effects->hideCursor();
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connect(effects, &EffectsHandler::cursorShapeChanged, this, &ZoomEffect::recreateTexture);
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connect(effects, &EffectsHandler::cursorShapeChanged, this, &ZoomEffect::markCursorTextureDirty);
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isMouseHidden = true;
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}
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}
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}
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void ZoomEffect::recreateTexture()
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{
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effects->makeOpenGLContextCurrent();
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const auto cursor = effects->cursorImage();
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if (!cursor.image().isNull()) {
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imageWidth = cursor.image().width();
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imageHeight = cursor.image().height();
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cursorHotSpot = cursor.hotSpot();
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if (effects->isOpenGLCompositing()) {
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texture.reset(new GLTexture(cursor.image()));
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texture->setWrapMode(GL_CLAMP_TO_EDGE);
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}
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}
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else {
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qCDebug(KWINEFFECTS) << "Falling back to proportional mouse tracking!";
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mouseTracking = MouseTrackingProportional;
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}
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}
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void ZoomEffect::reconfigure(ReconfigureFlags)
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{
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ZoomConfig::self()->read();
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@ -325,29 +322,31 @@ void ZoomEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData& d
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effects->paintScreen(mask, region, data);
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if (zoom != 1.0 && mousePointer != MousePointerHide) {
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GLTexture *cursorTexture = ensureCursorTexture();
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if (cursorTexture) {
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const auto cursor = effects->cursorImage();
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// Draw the mouse-texture at the position matching to zoomed-in image of the desktop. Hiding the
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// previous mouse-cursor and drawing our own fake mouse-cursor is needed to be able to scale the
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// mouse-cursor up and to re-position those mouse-cursor to match to the chosen zoom-level.
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int w = imageWidth;
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int h = imageHeight;
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QSize cursorSize = cursor.image().size() / cursor.image().devicePixelRatio();
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if (mousePointer == MousePointerScale) {
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w *= zoom;
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h *= zoom;
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cursorSize *= zoom;
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}
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const QPoint p = effects->cursorPos() - cursorHotSpot;
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QRect rect(p.x() * zoom + data.xTranslation(), p.y() * zoom + data.yTranslation(), w, h);
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if (texture) {
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texture->bind();
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const QPoint p = effects->cursorPos() - cursor.hotSpot();
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QRect rect(p * zoom + QPoint(data.xTranslation(), data.yTranslation()), cursorSize);
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cursorTexture->bind();
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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auto s = ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
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QMatrix4x4 mvp = data.projectionMatrix();
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mvp.translate(rect.x(), rect.y());
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s->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
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texture->render(region, rect);
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cursorTexture->render(region, rect);
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ShaderManager::instance()->popShader();
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texture->unbind();
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cursorTexture->unbind();
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glDisable(GL_BLEND);
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}
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}
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@ -84,12 +84,14 @@ private Q_SLOTS:
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Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
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Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
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void slotWindowDamaged();
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void recreateTexture();
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private:
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void showCursor();
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void hideCursor();
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void moveZoom(int x, int y);
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private:
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GLTexture *ensureCursorTexture();
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void markCursorTextureDirty();
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#if HAVE_ACCESSIBILITY
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ZoomAccessibilityIntegration *m_accessibilityIntegration = nullptr;
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#endif
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@ -113,14 +115,12 @@ private:
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MousePointerType mousePointer;
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int focusDelay;
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QPoint cursorPoint;
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QPoint cursorHotSpot;
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QPoint focusPoint;
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QPoint prevPoint;
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QTime lastMouseEvent;
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QTime lastFocusEvent;
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QScopedPointer<GLTexture> texture;
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int imageWidth;
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int imageHeight;
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QScopedPointer<GLTexture> m_cursorTexture;
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bool m_cursorTextureDirty = false;
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bool isMouseHidden;
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QTimeLine timeline;
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int xMove, yMove;
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