Shade related properties
Adding a convenient method to set a client to shade ignoring the hover state.
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2 changed files with 15 additions and 3 deletions
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@ -1064,6 +1064,10 @@ bool Client::isShadeable() const
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return !isSpecialWindow() && !noBorder() && (rules()->checkShade(ShadeNormal) != rules()->checkShade(ShadeNone));
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}
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void Client::setShade(bool set) {
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set ? setShade(ShadeNormal) : setShade(ShadeNone);
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}
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void Client::setShade(ShadeMode mode)
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{
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if (isSpecialWindow() || noBorder())
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@ -1138,6 +1142,7 @@ void Client::setShade(ShadeMode mode)
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// Update states of all other windows in this group
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if (clientGroup())
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clientGroup()->updateStates(this);
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emit shadeChanged();
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}
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void Client::shadeHover()
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13
client.h
13
client.h
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@ -125,10 +125,15 @@ class Client
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**/
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Q_PROPERTY(bool providesContextHelp READ providesContextHelp CONSTANT)
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Q_PROPERTY(bool resizeable READ isResizable)
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// TODO: notify signal
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/**
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* Whether the Client can be shaded. The property is evaluated each time it is invoked.
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* Because of that there is no notify signal.
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**/
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Q_PROPERTY(bool shadeable READ isShadeable)
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// TODO: proper setShade method and notifiy signal
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Q_PROPERTY(bool shade READ isShade)
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/**
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* Whether the Client is shaded.
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**/
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Q_PROPERTY(bool shade READ isShade WRITE setShade NOTIFY shadeChanged)
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/**
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* Whether the Client is a transient Window to another Window.
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* @see transientFor
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@ -229,6 +234,7 @@ public:
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bool isShade() const; // True only for ShadeNormal
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ShadeMode shadeMode() const; // Prefer isShade()
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void setShade(bool set);
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void setShade(ShadeMode mode);
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bool isShadeable() const;
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@ -555,6 +561,7 @@ signals:
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void fullScreenChanged();
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void transientChanged();
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void modalChanged();
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void shadeChanged();
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private:
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void exportMappingState(int s); // ICCCM 4.1.3.1, 4.1.4, NETWM 2.5.1
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