kwin: Use the new setUniform() overloads in presentwindows
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28cf355b26
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2045e8dd34
1 changed files with 6 additions and 6 deletions
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@ -324,9 +324,9 @@ void PresentWindowsEffect::paintWindow(EffectWindow *w, int mask, QRegion region
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m_windowData[w].iconFrame->setPosition(point);
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if (effects->compositingType() == KWin::OpenGLCompositing && data.shader) {
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data.shader->setUniform("textureWidth", 1.0f);
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data.shader->setUniform("textureHeight", 1.0f);
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data.shader->setUniform("opacity", (float)(0.9 * data.opacity * m_decalOpacity * 0.75));
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data.shader->setUniform(GLShader::TextureWidth, 1.0f);
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data.shader->setUniform(GLShader::TextureHeight, 1.0f);
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data.shader->setUniform(GLShader::Opacity, 0.9 * data.opacity * m_decalOpacity * 0.75);
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}
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#endif
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m_windowData[w].iconFrame->render(region, 0.9 * data.opacity * m_decalOpacity, 0.75);
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@ -337,9 +337,9 @@ void PresentWindowsEffect::paintWindow(EffectWindow *w, int mask, QRegion region
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m_windowData[w].textFrame->setPosition(point);
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if (effects->compositingType() == KWin::OpenGLCompositing && data.shader) {
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data.shader->setUniform("textureWidth", 1.0f);
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data.shader->setUniform("textureHeight", 1.0f);
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data.shader->setUniform("opacity", (float)(0.9 * data.opacity * m_decalOpacity * 0.75));
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data.shader->setUniform(GLShader::TextureWidth, 1.0f);
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data.shader->setUniform(GLShader::TextureHeight, 1.0f);
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data.shader->setUniform(GLShader::Opacity, 0.9 * data.opacity * m_decalOpacity * 0.75);
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}
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#endif
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m_windowData[w].textFrame->render(region, 0.9 * data.opacity * m_decalOpacity, 0.75);
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