scene: Rename Phase2Data::clip to Phase2Data::opaque
It makes code easier to understand.
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aac0609bb9
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253b0ed808
2 changed files with 5 additions and 5 deletions
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@ -346,7 +346,7 @@ void Scene::preparePaintGenericScreen()
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m_paintContext.phase2Data.append(Phase2Data{
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.window = sceneWindow,
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.region = infiniteRegion(),
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.clip = data.clip,
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.opaque = data.clip,
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.mask = data.mask,
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});
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}
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@ -392,7 +392,7 @@ void Scene::preparePaintSimpleScreen()
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m_paintContext.phase2Data.append(Phase2Data{
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.window = sceneWindow,
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.region = data.paint,
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.clip = data.clip,
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.opaque = data.clip,
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.mask = data.mask,
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});
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}
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@ -405,7 +405,7 @@ void Scene::preparePaintSimpleScreen()
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const auto &paintData = m_paintContext.phase2Data.at(i);
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surfaceDamage += paintData.region - opaque;
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if (!(paintData.mask & PAINT_WINDOW_TRANSLUCENT)) {
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opaque += paintData.clip;
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opaque += paintData.opaque;
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}
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}
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@ -554,7 +554,7 @@ void Scene::paintSimpleScreen(int, const QRegion ®ion)
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data->region = visible & item->mapToGlobal(item->boundingRect());
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if (!(data->mask & PAINT_WINDOW_TRANSLUCENT)) {
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visible -= data->clip;
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visible -= data->opaque;
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}
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}
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@ -250,7 +250,7 @@ protected:
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struct Phase2Data {
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Window *window = nullptr;
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QRegion region;
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QRegion clip;
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QRegion opaque;
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int mask = 0;
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};
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