reduce the scope of two variables

reduce the scope of two variables

REVIEW: 102057
This commit is contained in:
Jaime Torres 2011-08-02 17:26:21 +02:00
parent 646954ed9d
commit 26a492eb4a
2 changed files with 3 additions and 3 deletions

View file

@ -193,13 +193,13 @@ void GLSLBlurShader::unbind()
int GLSLBlurShader::maxKernelSize() const
{
int value;
#ifdef KWIN_HAVE_OPENGLES
// GL_MAX_VARYING_FLOATS not available in GLES
// querying for GL_MAX_VARYING_VECTORS crashes on nouveau
// using the minimum value of 8
return 8 * 2;
#else
int value;
glGetIntegerv(GL_MAX_VARYING_FLOATS, &value);
// Maximum number of vec4 varyings * 2
// The code generator will pack two vec2's into each vec4.

View file

@ -775,7 +775,6 @@ void CoverSwitchEffect::paintFrontWindow(EffectWindow* frontWindow, int width, i
{
if (frontWindow == NULL)
return;
float distance = 0.0;
bool specialHandlingForward = false;
WindowPaintData data(frontWindow);
data.xTranslate = area.width() * 0.5 - frontWindow->geometry().x() - frontWindow->geometry().width() * 0.5;
@ -788,7 +787,8 @@ void CoverSwitchEffect::paintFrontWindow(EffectWindow* frontWindow, int width, i
rightWindows = 1;
}
if (animation) {
if (direction == Right) {
float distance = 0.0;
if (direction == Right) {
// move to right
distance = -frontWindow->geometry().width() * 0.5f + area.width() * 0.5f +
(((float)displayWidth() * 0.5 * scaleFactor) - (float)area.width() * 0.5f) / rightWindows;