backends/virtual: Port from Screens
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4 changed files with 76 additions and 85 deletions
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@ -12,7 +12,6 @@
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#include "basiceglsurfacetexture_wayland.h"
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#include "composite.h"
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#include "options.h"
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#include "screens.h"
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#include "softwarevsyncmonitor.h"
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#include "virtual_backend.h"
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#include "virtual_output.h"
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@ -30,27 +29,48 @@
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namespace KWin
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{
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VirtualOutputLayer::VirtualOutputLayer(EglGbmBackend *backend)
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VirtualOutputLayer::VirtualOutputLayer(Output *output, EglGbmBackend *backend)
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: m_backend(backend)
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, m_output(output)
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{
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}
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VirtualOutputLayer::~VirtualOutputLayer() = default;
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GLTexture *VirtualOutputLayer::texture() const
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{
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return m_texture.get();
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}
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OutputLayerBeginFrameInfo VirtualOutputLayer::beginFrame()
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{
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return m_backend->beginFrame();
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m_backend->makeCurrent();
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const QSize nativeSize = m_output->geometry().size() * m_output->scale();
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if (!m_texture || m_texture->size() != nativeSize) {
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m_fbo.reset();
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m_texture = std::make_unique<GLTexture>(GL_RGB8, nativeSize);
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m_fbo = std::make_unique<GLFramebuffer>(m_texture.get());
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}
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GLFramebuffer::pushFramebuffer(m_fbo.get());
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return OutputLayerBeginFrameInfo{
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.renderTarget = RenderTarget(m_fbo.get()),
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.repaint = infiniteRegion(),
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};
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}
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bool VirtualOutputLayer::endFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(renderedRegion)
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Q_UNUSED(damagedRegion)
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GLFramebuffer::popFramebuffer();
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return true;
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}
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EglGbmBackend::EglGbmBackend(VirtualBackend *b)
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: AbstractEglBackend()
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, m_backend(b)
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, m_layer(new VirtualOutputLayer(this))
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{
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// Egl is always direct rendering
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setIsDirectRendering(true);
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@ -58,11 +78,7 @@ EglGbmBackend::EglGbmBackend(VirtualBackend *b)
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EglGbmBackend::~EglGbmBackend()
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{
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while (GLFramebuffer::currentFramebuffer()) {
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GLFramebuffer::popFramebuffer();
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}
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delete m_fbo;
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delete m_backBuffer;
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m_outputs.clear();
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cleanup();
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}
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@ -101,18 +117,6 @@ void EglGbmBackend::init()
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}
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initKWinGL();
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m_backBuffer = new GLTexture(GL_RGB8, screens()->size().width(), screens()->size().height());
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m_fbo = new GLFramebuffer(m_backBuffer);
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if (!m_fbo->valid()) {
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setFailed("Could not create framebuffer object");
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return;
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}
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GLFramebuffer::pushFramebuffer(m_fbo);
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if (!GLFramebuffer::currentFramebuffer()) {
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setFailed("Failed to bind framebuffer object");
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return;
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}
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if (checkGLError("Init")) {
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setFailed("Error during init of EglGbmBackend");
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return;
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@ -120,6 +124,14 @@ void EglGbmBackend::init()
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setSupportsBufferAge(false);
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initWayland();
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const auto outputs = m_backend->enabledOutputs();
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for (Output *output : outputs) {
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addOutput(output);
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}
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connect(m_backend, &VirtualBackend::outputEnabled, this, &EglGbmBackend::addOutput);
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connect(m_backend, &VirtualBackend::outputDisabled, this, &EglGbmBackend::removeOutput);
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}
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bool EglGbmBackend::initRenderingContext()
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@ -133,6 +145,18 @@ bool EglGbmBackend::initRenderingContext()
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return makeCurrent();
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}
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void EglGbmBackend::addOutput(Output *output)
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{
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makeCurrent();
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m_outputs[output] = std::make_unique<VirtualOutputLayer>(output, this);
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}
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void EglGbmBackend::removeOutput(Output *output)
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{
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makeCurrent();
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m_outputs.erase(output);
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}
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bool EglGbmBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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@ -176,51 +200,9 @@ std::unique_ptr<SurfaceTexture> EglGbmBackend::createSurfaceTextureWayland(Surfa
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return std::make_unique<BasicEGLSurfaceTextureWayland>(this, pixmap);
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}
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OutputLayerBeginFrameInfo EglGbmBackend::beginFrame()
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{
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if (!GLFramebuffer::currentFramebuffer()) {
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GLFramebuffer::pushFramebuffer(m_fbo);
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}
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return OutputLayerBeginFrameInfo{
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.renderTarget = RenderTarget(m_fbo),
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.repaint = infiniteRegion(),
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};
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}
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static void convertFromGLImage(QImage &img, int w, int h)
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{
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// from QtOpenGL/qgl.cpp
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// SPDX-FileCopyrightText: 2010 Nokia Corporation and /or its subsidiary(-ies)
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// see https://github.com/qt/qtbase/blob/dev/src/opengl/qgl.cpp
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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// OpenGL gives RGBA; Qt wants ARGB
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uint *p = reinterpret_cast<uint *>(img.bits());
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uint *end = p + w * h;
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while (p < end) {
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uint a = *p << 24;
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*p = (*p >> 8) | a;
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p++;
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}
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} else {
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// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
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for (int y = 0; y < h; y++) {
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uint *q = reinterpret_cast<uint *>(img.scanLine(y));
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for (int x = 0; x < w; ++x) {
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const uint pixel = *q;
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*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
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| (pixel & 0xff00ff00);
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q++;
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}
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}
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}
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img = img.mirrored();
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}
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OutputLayer *EglGbmBackend::primaryLayer(Output *output)
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{
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Q_UNUSED(output)
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return m_layer.get();
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return m_outputs[output].get();
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}
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void EglGbmBackend::present(Output *output)
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@ -230,12 +212,9 @@ void EglGbmBackend::present(Output *output)
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static_cast<VirtualOutput *>(output)->vsyncMonitor()->arm();
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if (m_backend->saveFrames()) {
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QImage img = QImage(QSize(m_backBuffer->width(), m_backBuffer->height()), QImage::Format_ARGB32);
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glReadnPixels(0, 0, m_backBuffer->width(), m_backBuffer->height(), GL_RGBA, GL_UNSIGNED_BYTE, img.sizeInBytes(), (GLvoid *)img.bits());
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convertFromGLImage(img, m_backBuffer->width(), m_backBuffer->height());
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img.save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
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const std::unique_ptr<VirtualOutputLayer> &layer = m_outputs[output];
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layer->texture()->toImage().save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
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}
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GLFramebuffer::popFramebuffer();
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eglSwapBuffers(eglDisplay(), surface());
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}
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@ -21,13 +21,19 @@ class EglGbmBackend;
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class VirtualOutputLayer : public OutputLayer
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{
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public:
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VirtualOutputLayer(EglGbmBackend *backend);
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VirtualOutputLayer(Output *output, EglGbmBackend *backend);
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~VirtualOutputLayer() override;
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OutputLayerBeginFrameInfo beginFrame() override;
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bool endFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) override;
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GLTexture *texture() const;
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private:
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EglGbmBackend *const m_backend;
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Output *m_output;
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std::unique_ptr<GLFramebuffer> m_fbo;
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std::unique_ptr<GLTexture> m_texture;
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};
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/**
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@ -46,17 +52,17 @@ public:
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void present(Output *output) override;
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void init() override;
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OutputLayerBeginFrameInfo beginFrame();
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private:
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bool initializeEgl();
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bool initBufferConfigs();
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bool initRenderingContext();
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void addOutput(Output *output);
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void removeOutput(Output *output);
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VirtualBackend *m_backend;
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GLTexture *m_backBuffer = nullptr;
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GLFramebuffer *m_fbo = nullptr;
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int m_frameCounter = 0;
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std::unique_ptr<VirtualOutputLayer> m_layer;
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std::map<Output *, std::unique_ptr<VirtualOutputLayer>> m_outputs;
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};
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} // namespace
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@ -8,7 +8,6 @@
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*/
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#include "scene_qpainter_virtual_backend.h"
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#include "cursor.h"
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#include "screens.h"
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#include "softwarevsyncmonitor.h"
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#include "virtual_backend.h"
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#include "virtual_output.h"
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@ -49,19 +48,25 @@ VirtualQPainterBackend::VirtualQPainterBackend(VirtualBackend *backend)
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: QPainterBackend()
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, m_backend(backend)
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{
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connect(screens(), &Screens::changed, this, &VirtualQPainterBackend::createOutputs);
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createOutputs();
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connect(backend, &VirtualBackend::outputEnabled, this, &VirtualQPainterBackend::addOutput);
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connect(backend, &VirtualBackend::outputDisabled, this, &VirtualQPainterBackend::removeOutput);
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const auto outputs = backend->enabledOutputs();
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for (Output *output : outputs) {
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addOutput(output);
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}
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}
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VirtualQPainterBackend::~VirtualQPainterBackend() = default;
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void VirtualQPainterBackend::createOutputs()
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void VirtualQPainterBackend::addOutput(Output *output)
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{
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m_outputs.clear();
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const auto outputs = m_backend->enabledOutputs();
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for (const auto &output : outputs) {
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m_outputs.insert(output, std::make_shared<VirtualQPainterLayer>(output));
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}
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m_outputs.insert(output, std::make_shared<VirtualQPainterLayer>(output));
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}
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void VirtualQPainterBackend::removeOutput(Output *output)
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{
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m_outputs.remove(output);
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}
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void VirtualQPainterBackend::present(Output *output)
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@ -47,7 +47,8 @@ public:
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VirtualQPainterLayer *primaryLayer(Output *output) override;
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private:
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void createOutputs();
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void addOutput(Output *output);
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void removeOutput(Output *output);
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QMap<Output *, std::shared_ptr<VirtualQPainterLayer>> m_outputs;
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VirtualBackend *m_backend;
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