kwin/glx: Try to create an OpenGL 3.1 core context
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1 changed files with 17 additions and 2 deletions
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@ -138,8 +138,23 @@ bool GlxBackend::initRenderingContext()
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// Use glXCreateContextAttribsARB() when it's available
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// Use glXCreateContextAttribsARB() when it's available
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if (glXCreateContextAttribsARB) {
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if (glXCreateContextAttribsARB) {
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int attribs[] = { 0 };
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const int attribs_31_core[] = {
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ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs);
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 1,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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0
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};
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const int attribs_legacy[] = {
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0
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};
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// Try to create a 3.1 context first
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if (options->glCoreProfile())
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ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_31_core);
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if (!ctx)
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ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_legacy);
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}
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}
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if (!ctx)
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if (!ctx)
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