diff --git a/autotests/integration/scene_qpainter_test.cpp b/autotests/integration/scene_qpainter_test.cpp
index 7445314130..6a5c55cc12 100644
--- a/autotests/integration/scene_qpainter_test.cpp
+++ b/autotests/integration/scene_qpainter_test.cpp
@@ -23,11 +23,17 @@ along with this program. If not, see .
#include "cursor.h"
#include "platform.h"
#include "scene_qpainter.h"
+#include "shell_client.h"
#include "wayland_server.h"
#include "effect_builtins.h"
#include
+#include
+#include
+#include
+#include
+
#include
using namespace KWin;
@@ -38,12 +44,21 @@ class SceneQPainterTest : public QObject
Q_OBJECT
private Q_SLOTS:
void initTestCase();
+ void cleanup();
void testStartFrame();
void testCursorMoving();
+ void testWindow();
};
+void SceneQPainterTest::cleanup()
+{
+ Test::destroyWaylandConnection();
+}
+
void SceneQPainterTest::initTestCase()
{
+ qRegisterMetaType();
+ qRegisterMetaType();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
@@ -118,5 +133,46 @@ void SceneQPainterTest::testCursorMoving()
QCOMPARE(referenceImage, *scene->backend()->buffer());
}
+void SceneQPainterTest::testWindow()
+{
+ // this test verifies that a window is rendered correctly
+ using namespace KWayland::Client;
+ QVERIFY(Test::setupWaylandConnection(s_socketName, Test::AdditionalWaylandInterface::Seat));
+ QVERIFY(Test::waitForWaylandPointer());
+ QScopedPointer s(Test::createSurface());
+ QScopedPointer ss(Test::createShellSurface(s.data()));
+ QScopedPointer p(Test::waylandSeat()->createPointer());
+
+ // now let's map the window
+ QVERIFY(Test::renderAndWaitForShown(s.data(), QSize(200, 300), Qt::blue));
+ // which should trigger a frame
+ auto scene = qobject_cast(KWin::Compositor::self()->scene());
+ QVERIFY(scene);
+ QSignalSpy frameRenderedSpy(scene, &Scene::frameRendered);
+ QVERIFY(frameRenderedSpy.isValid());
+ QVERIFY(frameRenderedSpy.wait());
+ // we didn't set a cursor image on the surface yet, so it should be just black + window
+ QImage referenceImage(QSize(1280, 1024), QImage::Format_RGB32);
+ referenceImage.fill(Qt::black);
+ QPainter painter(&referenceImage);
+ painter.fillRect(0, 0, 200, 300, Qt::blue);
+ QCOMPARE(referenceImage, *scene->backend()->buffer());
+
+ // now let's set a cursor image
+ QScopedPointer cs(Test::createSurface());
+ QVERIFY(!cs.isNull());
+ Test::render(cs.data(), QSize(10, 10), Qt::red);
+ p->setCursor(cs.data(), QPoint(5, 5));
+ QVERIFY(frameRenderedSpy.wait());
+ painter.fillRect(KWin::Cursor::pos().x() - 5, KWin::Cursor::pos().y() - 5, 10, 10, Qt::red);
+ QCOMPARE(referenceImage, *scene->backend()->buffer());
+ // let's move the cursor again
+ KWin::Cursor::setPos(10, 10);
+ QVERIFY(frameRenderedSpy.wait());
+ painter.fillRect(0, 0, 200, 300, Qt::blue);
+ painter.fillRect(5, 5, 10, 10, Qt::red);
+ QCOMPARE(referenceImage, *scene->backend()->buffer());
+}
+
WAYLANDTEST_MAIN(SceneQPainterTest)
#include "scene_qpainter_test.moc"