Drop compositing prefixes from methods and variables in Compositor

Yes everything in the Compositor is related to compositing, no
need to state it everywhere.
This commit is contained in:
Martin Gräßlin 2012-08-17 08:18:36 +02:00
parent 2d954a6bf3
commit 28a5487d4d
5 changed files with 86 additions and 60 deletions

View file

@ -217,7 +217,7 @@ void Bridge::grabXServer(bool grab)
bool Bridge::compositingActive() const
{
if (c->workspace()->compositor()) {
return c->workspace()->compositor()->compositingActive();
return c->workspace()->compositor()->isActive();
}
return false;
}

View file

@ -613,7 +613,7 @@ void Client::resizeDecorationPixmaps()
XFreePixmap(display(), decorationPixmapTop.handle());
}
if (workspace()->compositor() && workspace()->compositor()->compositingActive() && effects->compositingType() == OpenGLCompositing) {
if (workspace()->compositor() && workspace()->compositor()->isActive() && effects->compositingType() == OpenGLCompositing) {
decorationPixmapTop = QPixmap(tr.size());
m_responsibleForDecoPixmap = false;
} else {
@ -632,7 +632,7 @@ void Client::resizeDecorationPixmaps()
XFreePixmap(display(), decorationPixmapBottom.handle());
}
if (workspace()->compositor() && workspace()->compositor()->compositingActive() && effects->compositingType() == OpenGLCompositing) {
if (workspace()->compositor() && workspace()->compositor()->isActive() && effects->compositingType() == OpenGLCompositing) {
decorationPixmapBottom = QPixmap(br.size());
m_responsibleForDecoPixmap = false;
} else {
@ -651,7 +651,7 @@ void Client::resizeDecorationPixmaps()
XFreePixmap(display(), decorationPixmapLeft.handle());
}
if (workspace()->compositor() && workspace()->compositor()->compositingActive() && effects->compositingType() == OpenGLCompositing) {
if (workspace()->compositor() && workspace()->compositor()->isActive() && effects->compositingType() == OpenGLCompositing) {
decorationPixmapLeft = QPixmap(lr.size());
m_responsibleForDecoPixmap = false;
} else {
@ -670,7 +670,7 @@ void Client::resizeDecorationPixmaps()
XFreePixmap(display(), decorationPixmapRight.handle());
}
if (workspace()->compositor() && workspace()->compositor()->compositingActive() && effects->compositingType() == OpenGLCompositing) {
if (workspace()->compositor() && workspace()->compositor()->isActive() && effects->compositingType() == OpenGLCompositing) {
decorationPixmapRight = QPixmap(rr.size());
m_responsibleForDecoPixmap = false;
} else {

View file

@ -85,37 +85,37 @@ extern int currentRefreshRate();
Compositor::Compositor(QObject* workspace)
: QObject(workspace)
, compositingSuspended(!options->isUseCompositing())
, compositingBlocked(false)
, m_suspended(!options->isUseCompositing())
, m_blocked(false)
, m_xrrRefreshRate(0)
, m_scene(NULL)
{
connect(&unredirectTimer, SIGNAL(timeout()), SLOT(delayedCheckUnredirect()));
connect(&compositeResetTimer, SIGNAL(timeout()), SLOT(resetCompositing()));
connect(&compositeResetTimer, SIGNAL(timeout()), SLOT(restart()));
connect(workspace, SIGNAL(configChanged()), SLOT(slotConfigChanged()));
connect(workspace, SIGNAL(reinitializeCompositing()), SLOT(slotReinitialize()));
connect(&mousePollingTimer, SIGNAL(timeout()), SLOT(performMousePoll()));
unredirectTimer.setSingleShot(true);
compositeResetTimer.setSingleShot(true);
nextPaintReference.invalidate(); // Initialize the timer
// delay the call to setupCompositing by one event cycle
// delay the call to setup by one event cycle
// The ctor of this class is invoked from the Workspace ctor, that means before
// Workspace is completely constructed, so calling Workspace::self() would result
// in undefined behavior. This is fixed by using a delayed invocation.
QMetaObject::invokeMethod(this, "setupCompositing", Qt::QueuedConnection);
QMetaObject::invokeMethod(this, "setup", Qt::QueuedConnection);
}
Compositor::~Compositor()
{
finishCompositing();
finish();
}
void Compositor::setupCompositing()
void Compositor::setup()
{
if (hasScene())
return;
if (compositingSuspended) {
if (m_suspended) {
kDebug(1212) << "Compositing is suspended";
return;
} else if (!CompositingPrefs::compositingPossible()) {
@ -235,11 +235,11 @@ void Compositor::checkCompositeTimer()
setCompositeTimer();
}
void Compositor::finishCompositing()
void Compositor::finish()
{
if (!hasScene())
return;
m_finishingCompositing = true;
m_finishing = true;
delete cm_selection;
foreach (Client * c, Workspace::self()->clientList())
m_scene->windowClosed(c, NULL);
@ -277,13 +277,13 @@ void Compositor::finishCompositing()
// discard all Deleted windows (#152914)
while (!Workspace::self()->deletedList().isEmpty())
Workspace::self()->deletedList().first()->discard(Allowed);
m_finishingCompositing = false;
m_finishing = false;
}
// OpenGL self-check failed, fallback to XRender
void Compositor::fallbackToXRenderCompositing()
{
finishCompositing();
finish();
KConfigGroup config(KGlobal::config(), "Compositing");
config.writeEntry("Backend", "XRender");
config.writeEntry("GraphicsSystem", "native");
@ -293,7 +293,7 @@ void Compositor::fallbackToXRenderCompositing()
return;
} else {
options->setCompositingMode(XRenderCompositing);
setupCompositing();
setup();
}
}
@ -305,36 +305,36 @@ void Compositor::lostCMSelection()
void Compositor::slotConfigChanged()
{
if (!compositingSuspended) {
setupCompositing();
if (!m_suspended) {
setup();
if (effects) // setupCompositing() may fail
effects->reconfigure();
addRepaintFull();
} else
finishCompositing();
finish();
}
void Compositor::slotReinitialize()
{
// Restart compositing
finishCompositing();
finish();
// resume compositing if suspended
compositingSuspended = false;
m_suspended = false;
options->setCompositingInitialized(false);
setupCompositing();
setup();
}
// for the shortcut
void Compositor::slotToggleCompositing()
{
suspendCompositing(!compositingSuspended);
suspendResume(!m_suspended);
}
// for the dbus call
void Compositor::toggleCompositing()
{
slotToggleCompositing();
if (compositingSuspended) {
if (m_suspended) {
// when disabled show a shortcut how the user can get back compositing
QString shortcut, message;
if (KAction* action = qobject_cast<KAction*>(Workspace::self()->actionCollection()->action("Suspend Compositing")))
@ -359,13 +359,13 @@ void Compositor::updateCompositeBlocking(Client *c)
{
if (c) { // if c == 0 we just check if we can resume
if (c->isBlockingCompositing()) {
if (!compositingBlocked) // do NOT attempt to call suspendCompositing(true); from within the eventchain!
if (!m_blocked) // do NOT attempt to call suspend(true); from within the eventchain!
QMetaObject::invokeMethod(this, "slotToggleCompositing", Qt::QueuedConnection);
compositingBlocked = true;
m_blocked = true;
}
}
else if (compositingBlocked) { // lost a client and we're blocked - can we resume?
// NOTICE do NOT check for "compositingSuspended" or "!compositing()"
else if (m_blocked) { // lost a client and we're blocked - can we resume?
// NOTICE do NOT check for "m_Suspended" or "!compositing()"
// only "resume" if it was really disabled for a block
bool resume = true;
for (ClientList::ConstIterator it = Workspace::self()->clientList().constBegin(); it != Workspace::self()->clientList().constEnd(); ++it) {
@ -374,32 +374,27 @@ void Compositor::updateCompositeBlocking(Client *c)
break;
}
}
if (resume) { // do NOT attempt to call suspendCompositing(false); from within the eventchain!
compositingBlocked = false;
if (compositingSuspended)
if (resume) { // do NOT attempt to call suspend(false); from within the eventchain!
m_blocked = false;
if (m_suspended)
QMetaObject::invokeMethod(this, "slotToggleCompositing", Qt::QueuedConnection);
}
}
}
void Compositor::suspendCompositing()
void Compositor::suspendResume(bool suspend)
{
suspendCompositing(true);
m_suspended = suspend;
finish();
setup(); // will do nothing if suspended
emit compositingToggled(!m_suspended);
}
void Compositor::suspendCompositing(bool suspend)
{
compositingSuspended = suspend;
finishCompositing();
setupCompositing(); // will do nothing if suspended
emit compositingToggled(!compositingSuspended);
}
void Compositor::resetCompositing()
void Compositor::restart()
{
if (hasScene()) {
finishCompositing();
QTimer::singleShot(0, this, SLOT(setupCompositing()));
finish();
QTimer::singleShot(0, this, SLOT(setup()));
}
}
@ -564,9 +559,9 @@ void Compositor::stopMousePolling()
mousePollingTimer.stop();
}
bool Compositor::compositingActive()
bool Compositor::isActive()
{
return !m_finishingCompositing && hasScene();
return !m_finishing && hasScene();
}
// force is needed when the list of windows changes (e.g. a window goes away)

View file

@ -42,20 +42,28 @@ public:
void addRepaint(const QRegion& r);
void addRepaint(int x, int y, int w, int h);
void checkUnredirect(bool force = false);
/**
* Called from the D-Bus interface. Does the same as slotToggleCompositing with the
* addition to show a notification on how to revert the compositing state.
**/
void toggleCompositing();
void updateCompositeBlocking(Client* c = NULL);
// Mouse polling
void startMousePolling();
void stopMousePolling();
bool compositingActive();
int xrrRefreshRate() {
/**
* Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
**/
bool isActive();
int xrrRefreshRate() const {
return m_xrrRefreshRate;
}
void setCompositeResetTimer(int msecs);
// returns the _estimated_ delay to the next screen update
// good for having a rough idea to calculate transformations, bad to rely on.
// might happen few ms earlier, might be an entire frame to short. This is NOT deterministic.
int nextFrameDelay() {
int nextFrameDelay() const {
return m_nextFrameDelay;
}
bool hasScene() const {
@ -85,10 +93,14 @@ public:
public Q_SLOTS:
void addRepaintFull();
/**
* Actual slot to perform the toggling compositing.
* That is if the Compositor is suspended it will be resumed and if the Compositor is active
* it will be suspended.
* Invoked primarily by the keybinding.
* TODO: make private slot
**/
void slotToggleCompositing();
void suspendCompositing();
void suspendCompositing(bool suspend);
void resetCompositing();
Q_SIGNALS:
void compositingToggled(bool active);
@ -98,12 +110,17 @@ protected:
void timerEvent(QTimerEvent *te);
private Q_SLOTS:
void setupCompositing();
void setup();
/**
* Called from setupCompositing() when the CompositingPrefs are ready.
**/
void slotCompositingOptionsInitialized();
void finishCompositing();
void finish();
/**
* Restarts the Compositor if running.
* That is the Compositor will be stopped and started again.
**/
void restart();
void fallbackToXRenderCompositing();
void lostCMSelection();
void performCompositing();
@ -113,10 +130,24 @@ private Q_SLOTS:
void slotReinitialize();
private:
/**
* Suspends or Resumes the Compositor.
* That is stops the Scene in case of @p suspend and restores otherwise.
* @param suspend If @c true suspends the Compositor, if @c false starts the Compositor.
* TODO: split in two methods: suspend and resume
**/
void suspendResume(bool suspend = true);
void setCompositeTimer();
bool windowRepaintsPending() const;
bool compositingSuspended, compositingBlocked;
/**
* Whether the Compositor is currently suspended.
**/
bool m_suspended;
/**
* Whether the Compositor is currently blocked by at least one Client requesting full resources.
**/
bool m_blocked;
QBasicTimer compositeTimer;
KSelectionOwner* cm_selection;
uint vBlankInterval, fpsInterval;
@ -128,7 +159,7 @@ private:
QTimer unredirectTimer;
bool forceUnredirectCheck;
QTimer compositeResetTimer; // for compressing composite resets
bool m_finishingCompositing; // finishCompositing() sets this variable while shutting down
bool m_finishing; // finish() sets this variable while shutting down
int m_timeSinceLastVBlank, m_nextFrameDelay;
Scene *m_scene;
};

View file

@ -911,7 +911,7 @@ bool Workspace::waitForCompositingSetup()
slotReconfigure();
}
if (m_compositor) {
return m_compositor->compositingActive();
return m_compositor->isActive();
}
return false;
}
@ -2278,7 +2278,7 @@ void Workspace::slotCompositingToggled()
bool Workspace::compositingActive()
{
if (m_compositor) {
return m_compositor->compositingActive();
return m_compositor->isActive();
}
return false;
}