Very basic compositing with xrender.
svn path=/branches/work/kwin_composite/; revision=558481
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7d67cf42c4
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5 changed files with 88 additions and 3 deletions
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@ -60,6 +60,9 @@ endif (X11_Xcomposite_FOUND)
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if (X11_Xdamage_FOUND)
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target_link_libraries(kdeinit_kwin ${X11_Xdamage_LIB})
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endif (X11_Xdamage_FOUND)
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if (X11_Xrender_FOUND)
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target_link_libraries(kdeinit_kwin ${X11_Xrender_LIB})
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endif (X11_Xrender_FOUND)
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install(TARGETS kdeinit_kwin DESTINATION ${LIB_INSTALL_DIR} )
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@ -14,6 +14,7 @@ License. See the file "COPYING" for the exact licensing terms.
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#include "unmanaged.h"
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#include "scene.h"
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#include "scene_basic.h"
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#include "scene_xrender.h"
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namespace KWinInternal
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{
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@ -33,7 +34,8 @@ void Workspace::setupCompositing()
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compositeTimer.start( 20 );
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XCompositeRedirectSubwindows( display(), rootWindow(), CompositeRedirectManual );
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setDamaged();
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scene = new SceneBasic( this );
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// scene = new SceneBasic( this );
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scene = new SceneXrender( this );
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}
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void Workspace::finishCompositing()
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@ -25,7 +25,6 @@ class SceneBasic
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virtual void paint();
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};
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} // namespace
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#endif
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@ -10,6 +10,10 @@ License. See the file "COPYING" for the exact licensing terms.
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#include "scene_xrender.h"
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#ifdef HAVE_XRENDER
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#include "toplevel.h"
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namespace KWinInternal
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{
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@ -17,4 +21,58 @@ namespace KWinInternal
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// SceneXrender
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//****************************************
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SceneXrender::SceneXrender( Workspace* ws )
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: Scene( ws )
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{
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format = XRenderFindVisualFormat( display(), DefaultVisual( display(), DefaultScreen( display())));
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XRenderPictureAttributes pa;
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pa.subwindow_mode = IncludeInferiors;
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front = XRenderCreatePicture( display(), rootWindow(), format, CPSubwindowMode, &pa );
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createBuffer();
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}
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SceneXrender::~SceneXrender()
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{
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XRenderFreePicture( display(), front );
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XRenderFreePicture( display(), buffer );
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}
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// TODO handle xrandr changes
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void SceneXrender::createBuffer()
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{
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if( buffer != None )
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XRenderFreePicture( display(), buffer );
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Pixmap pixmap = XCreatePixmap( display(), rootWindow(), displayWidth(), displayHeight(), QX11Info::appDepth());
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buffer = XRenderCreatePicture( display(), pixmap, format, 0, 0 );
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XFreePixmap( display(), pixmap ); // The picture owns the pixmap now
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}
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void SceneXrender::paint()
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{
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XRenderColor col = { 0xffff, 0xffff, 0xffff, 0xffff };
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XRenderFillRectangle( display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight());
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for( ToplevelList::ConstIterator it = windows.begin();
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it != windows.end();
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++it )
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{
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QRect r = (*it)->geometry().intersect( QRect( 0, 0, displayWidth(), displayHeight()));
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if( !r.isEmpty())
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{
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XWindowAttributes attrs;
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if( !XGetWindowAttributes( display(), (*it)->handle(), &attrs ))
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continue;
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if( XRenderPictFormat* clientFormat = XRenderFindVisualFormat( display(), attrs.visual ))
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{
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Picture picture = XRenderCreatePicture( display(), (*it)->windowPixmap(), clientFormat, 0, 0 );
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XRenderComposite( display(), PictOpSrc, picture, None, buffer, 0, 0, 0, 0,
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(*it)->x(), (*it)->y(), (*it)->width(), (*it)->height());
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}
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}
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}
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XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
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XFlush( display());
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}
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} // namespace
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#endif
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@ -11,9 +11,32 @@ License. See the file "COPYING" for the exact licensing terms.
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#ifndef KWIN_SCENE_XRENDER_H
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#define KWIN_SCENE_XRENDER_H
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#include "config.h"
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#ifdef HAVE_XRENDER
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#include <X11/extensions/Xrender.h>
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#include "scene.h"
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namespace KWinInternal
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{
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class SceneXrender
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: public Scene
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{
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public:
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SceneXrender( Workspace* ws );
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virtual ~SceneXrender();
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virtual void paint();
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private:
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void createBuffer();
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XRenderPictFormat* format;
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Picture front;
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Picture buffer;
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};
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} // namespace
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#endif
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#endif
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