wayland: Reset dnd state when the target surface is about to be destroyed
Use the SurfaceInterface::aboutToBeDestroyed() for the consistency sake with other code that performs cleanup when the wl_surface is destroyed.
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1 changed files with 1 additions and 1 deletions
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@ -301,7 +301,7 @@ void DataDeviceInterface::updateDragTarget(SurfaceInterface *surface, quint32 se
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d->send_motion(d->seat->timestamp().count(), wl_fixed_from_double(pos.x()), wl_fixed_from_double(pos.y()));
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d->send_motion(d->seat->timestamp().count(), wl_fixed_from_double(pos.x()), wl_fixed_from_double(pos.y()));
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});
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});
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}
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}
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d->drag.destroyConnection = connect(d->drag.surface, &QObject::destroyed, this, [this] {
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d->drag.destroyConnection = connect(d->drag.surface, &SurfaceInterface::aboutToBeDestroyed, this, [this] {
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d->send_leave();
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d->send_leave();
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if (d->drag.posConnection) {
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if (d->drag.posConnection) {
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disconnect(d->drag.posConnection);
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disconnect(d->drag.posConnection);
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