core: Use less confusing name for Platform::supportsQpaContext()
Platform::supportsQpaContext() indicates if the EGL display supports surfaceless contexts, so reflect that in the method name.
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3 changed files with 3 additions and 3 deletions
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@ -413,7 +413,7 @@ void Platform::warpPointer(const QPointF &globalPos)
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Q_UNUSED(globalPos)
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}
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bool Platform::supportsQpaContext() const
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bool Platform::supportsSurfacelessContext() const
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{
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if (Compositor *c = Compositor::self()) {
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return c->scene()->supportsSurfacelessContext();
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@ -100,7 +100,7 @@ public:
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* Whether our Compositing EGL display allows a surface less context
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* so that a sharing context could be created.
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*/
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virtual bool supportsQpaContext() const;
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bool supportsSurfacelessContext() const;
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/**
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* The EGLDisplay used by the compositing scene.
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*/
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@ -146,7 +146,7 @@ void Window::unmap()
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EGLSurface Window::eglSurface() const
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{
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if (kwinApp()->platform()->supportsQpaContext()) {
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if (kwinApp()->platform()->supportsSurfacelessContext()) {
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return EGL_NO_SURFACE;
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}
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return kwinApp()->platform()->sceneEglSurface();
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