platformsupport/scenes/opengl: advertise formats unnknown to KWin too
While KWin may not have information about the formats, that doesn't mean KWin should filter them out - EGL can still import them, so allow clients to use them
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@ -139,7 +139,7 @@ void AbstractEglBackend::initWayland()
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QHash<uint32_t, QList<uint64_t>> set;
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QHash<uint32_t, QList<uint64_t>> set;
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for (auto it = formats.constBegin(); it != formats.constEnd(); it++) {
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for (auto it = formats.constBegin(); it != formats.constEnd(); it++) {
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const auto info = FormatInfo::get(it.key());
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const auto info = FormatInfo::get(it.key());
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if (!info || (bpc && bpc != info->bitsPerColor)) {
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if (bpc && (!info || bpc != info->bitsPerColor)) {
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continue;
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continue;
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}
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}
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