Rename uniforms textureWidth and textureHeight to blurTextureWidth/Height in blur effect as those uniforms are used on global scale now.
svn path=/trunk/KDE/kdebase/workspace/; revision=961554
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2 changed files with 5 additions and 5 deletions
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@ -112,8 +112,8 @@ bool BlurEffect::loadData()
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mWindowShader->bind();
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mWindowShader->setUniform("windowTex", 0);
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mWindowShader->setUniform("backgroundTex", 4);
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mWindowShader->setUniform("textureWidth", (float)texw);
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mWindowShader->setUniform("textureHeight", (float)texh);
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mWindowShader->setUniform("blurTextureWidth", (float)texw);
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mWindowShader->setUniform("blurTextureHeight", (float)texh);
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mWindowShader->unbind();
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return true;
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@ -1,7 +1,7 @@
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uniform sampler2D windowTex;
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uniform sampler2D backgroundTex;
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uniform float textureWidth;
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uniform float textureHeight;
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uniform float blurTextureWidth;
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uniform float blurTextureHeight;
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uniform float opacity;
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uniform float saturation;
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uniform float brightness;
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@ -10,7 +10,7 @@ uniform float brightness;
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// Converts pixel coordinates to texture coordinates
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vec2 pix2tex(vec2 pix)
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{
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return vec2(pix.x / textureWidth, pix.y / textureHeight);
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return vec2(pix.x / blurTextureWidth, pix.y / blurTextureHeight);
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}
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// Returns color of the window at given texture coordinate, taking into
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