CC: int instead of qint32
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2 changed files with 5 additions and 5 deletions
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@ -211,7 +211,7 @@ public:
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qreal decorationOpacity;
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qreal decorationOpacity;
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qreal saturation;
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qreal saturation;
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qreal brightness;
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qreal brightness;
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qint32 screen;
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int screen;
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};
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};
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WindowPaintData::WindowPaintData(EffectWindow* w)
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WindowPaintData::WindowPaintData(EffectWindow* w)
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@ -272,7 +272,7 @@ qreal WindowPaintData::brightness() const
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return d->brightness;
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return d->brightness;
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}
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}
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qint32 WindowPaintData::screen() const
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int WindowPaintData::screen() const
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{
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{
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return d->screen;
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return d->screen;
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}
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}
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@ -297,7 +297,7 @@ void WindowPaintData::setBrightness(qreal brightness)
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d->brightness = brightness;
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d->brightness = brightness;
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}
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}
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void WindowPaintData::setScreen(qint32 screen) const
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void WindowPaintData::setScreen(int screen) const
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{
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{
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d->screen = screen;
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d->screen = screen;
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}
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}
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@ -1943,12 +1943,12 @@ public:
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* color correction lookup tables because they have different ICC profiles).
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* color correction lookup tables because they have different ICC profiles).
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* @return screen for which painting should be done
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* @return screen for which painting should be done
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*/
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*/
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qint32 screen() const;
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int screen() const;
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/**
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/**
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* @param screen New screen number
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* @param screen New screen number
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* A value less than 0 will indicate that a default profile should be done.
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* A value less than 0 will indicate that a default profile should be done.
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*/
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*/
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void setScreen(qint32 screen) const;
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void setScreen(int screen) const;
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WindowQuadList quads;
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WindowQuadList quads;
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/**
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/**
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* Shader to be used for rendering, if any.
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* Shader to be used for rendering, if any.
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