Spellchecking
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4 changed files with 5 additions and 5 deletions
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@ -414,7 +414,7 @@ Client *Workspace::clientUnderMouse(int screen) const
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}
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}
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// rule out clients which are not really visible.
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// rule out clients which are not really visible.
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// the screen test is rather superflous for xrandr & twinview since the geometry would differ -> TODO: might be dropped
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// the screen test is rather superfluous for xrandr & twinview since the geometry would differ -> TODO: might be dropped
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if (!(client->isShown(false) && client->isOnCurrentDesktop() &&
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if (!(client->isShown(false) && client->isOnCurrentDesktop() &&
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client->isOnCurrentActivity() && client->isOnScreen(screen)))
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client->isOnCurrentActivity() && client->isOnScreen(screen)))
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continue;
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continue;
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@ -181,7 +181,7 @@ void Workspace::slotCompositingOptionsInitialized()
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fpsInterval = qMax((fpsInterval / vBlankInterval) * vBlankInterval, vBlankInterval);
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fpsInterval = qMax((fpsInterval / vBlankInterval) * vBlankInterval, vBlankInterval);
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} else
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} else
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vBlankInterval = 1 << 10; // no sync - DO NOT set "0", would cause div-by-zero segfaults.
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vBlankInterval = 1 << 10; // no sync - DO NOT set "0", would cause div-by-zero segfaults.
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m_timeSinceLastVBlank = fpsInterval - 1; // means "start now" - we dont't have even a slight idea when the first vsync will occur
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m_timeSinceLastVBlank = fpsInterval - 1; // means "start now" - we don't have even a slight idea when the first vsync will occur
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checkCompositeTimer();
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checkCompositeTimer();
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XCompositeRedirectSubwindows(display(), rootWindow(), CompositeRedirectManual);
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XCompositeRedirectSubwindows(display(), rootWindow(), CompositeRedirectManual);
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new EffectsHandlerImpl(scene->compositingType()); // sets also the 'effects' pointer
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new EffectsHandlerImpl(scene->compositingType()); // sets also the 'effects' pointer
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@ -633,7 +633,7 @@ void SceneOpenGL::screenGeometryChanged(const QSize &size)
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m_overlayWindow->setup(buffer);
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m_overlayWindow->setup(buffer);
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XSync(display(), false); // ensure X11 stuff has applied ////
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XSync(display(), false); // ensure X11 stuff has applied ////
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glXMakeCurrent(display(), glxbuffer, ctxbuffer); // reactivate context ////
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glXMakeCurrent(display(), glxbuffer, ctxbuffer); // reactivate context ////
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glViewport(0,0, size.width(), size.height()); // adjust viewport last - should btw. be superflous on the Pixmap buffer - iirc glXCreatePixmap sets the context anyway. ////
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glViewport(0,0, size.width(), size.height()); // adjust viewport last - should btw. be superfluous on the Pixmap buffer - iirc glXCreatePixmap sets the context anyway. ////
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}
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}
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ShaderManager::instance()->resetAllShaders();
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ShaderManager::instance()->resetAllShaders();
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m_resetModelViewProjectionMatrix = true;
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m_resetModelViewProjectionMatrix = true;
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@ -276,7 +276,7 @@ void TabGroup::updateMinMaxSize()
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m_maxSize = m_maxSize.boundedTo((*i)->maxSize());
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m_maxSize = m_maxSize.boundedTo((*i)->maxSize());
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}
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}
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// TODO: this actually resolves a conflict that should be catched when adding?
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// TODO: this actually resolves a conflict that should be caught when adding?
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m_maxSize = m_maxSize.expandedTo(m_minSize);
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m_maxSize = m_maxSize.expandedTo(m_minSize);
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// calculate this _once_ to get a common size.
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// calculate this _once_ to get a common size.
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@ -294,7 +294,7 @@ void TabGroup::blockStateUpdates(bool more) {
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more ? ++m_stateUpdatesBlocked : --m_stateUpdatesBlocked;
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more ? ++m_stateUpdatesBlocked : --m_stateUpdatesBlocked;
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if (m_stateUpdatesBlocked < 0) {
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if (m_stateUpdatesBlocked < 0) {
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m_stateUpdatesBlocked = 0;
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m_stateUpdatesBlocked = 0;
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qWarning("TabGroup: Something is messed up with TabGroup::blockStateUpdates() invokation\nReleased more than blocked!");
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qWarning("TabGroup: Something is messed up with TabGroup::blockStateUpdates() invocation\nReleased more than blocked!");
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}
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}
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}
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}
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