From 2dce2b7f261800b091fc1c76dc69d9ebaffac6d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lubo=C5=A1=20Lu=C5=88=C3=A1k?= Date: Fri, 2 Feb 2007 15:31:57 +0000 Subject: [PATCH] Updates. svn path=/branches/work/kwin_composite/; revision=629384 --- COMPOSITE_TODO | 32 +++++++++++++------------------- 1 file changed, 13 insertions(+), 19 deletions(-) diff --git a/COMPOSITE_TODO b/COMPOSITE_TODO index 9e81852e3d..0d0416378d 100644 --- a/COMPOSITE_TODO +++ b/COMPOSITE_TODO @@ -73,6 +73,9 @@ General TODO + Deleted::windowType() does not work +% during screensaving, do no let non-screensaver windows show above screensaver + - kdesktop_lock watches for such things and raises again, but there's a small gap + OpenGL TODO ================================= @@ -152,30 +155,15 @@ Effects framework TODO / solve somehow disappearing windows - i.e. when a window is e.g. closed, the Client/Unmanaged object is destroyed, but animations should be going on -? - maybe animations could be done actually before the state change, it makes sense to destroy - the window only after it's finished exploding or really minimizing the window only after - the animation of minimizing to the taskbar is done, however this looks very hairy - and error-prone -? - maybe the animation effects should keep the necessary info themselves, so that the object - can be destroyed - - the problem here may be what to do when the window again reappears, a new object will - be created, but the old animation should be stopped - compare window id's? - - another problem is that then the window won't exist at all in the scene functions, - so e.g. no paintWindow() will be called for it -? - maybe just keep the object around in a special list * more notification functions for effects are needed - currently there are only very few notification functions (windowAdded, windowActivated,...) -! - virtual desktop change ! - window state changes ? more * shadows -* support for effects involving more virtual desktops - - currently effects are limited to only the active virtual desktop - -* support for grabbing input +/ support for grabbing input - during some more complicated effects, input (at least mouse) should be disabled, because currently there is no way to do input redirection @@ -192,6 +180,9 @@ Effects framework TODO - there should be some utility function that will be called by the effect with arguments saying which disabled windows it wants enabled ++ EffectWindow should be completely opaque when kept as the only API for effects + - no inlines, etc. + Effects TODO =============================== @@ -252,8 +243,11 @@ Effects TODO ? other effects -+ EffectWindow should be completely opaque when kept as the only API for effects - - no inlines, etc. - + merge fadein and fadeout effects - so that they don't conflict and share the progress + ++ virtual desktop change effects ++ - ... yes, you guessed it, the cube ++ - something that presents all virtual desktops as being in grid (as in pager) + and zooms out of the old one and into the new one + - or whatever