scene: Ensure there's current opengl context when DecorationItem is repainted for last time
BUG: 466186
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@ -207,6 +207,7 @@ void DecorationItem::handleWindowClosed(Window *original, Deleted *deleted)
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m_window = deleted;
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// If the decoration is about to be destroyed, render the decoration for the last time.
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effects->makeOpenGLContextCurrent();
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preprocess();
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}
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