Add a helper function to convert QPointF to QPoint using floor instead of round
In a bunch of cases, we want to floor when converting to QPoint rather than rounding. As it gets tedious to repeat the same code over and over, add a helper function.
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@ -206,6 +206,17 @@ KWINEFFECTS_EXPORT inline QVector2D roundVector(const QVector2D &input)
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return QVector2D(std::round(input.x()), std::round(input.y()));
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return QVector2D(std::round(input.x()), std::round(input.y()));
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}
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}
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/**
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* Convert a QPointF to a QPoint by flooring instead of rounding.
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*
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* By default, QPointF::toPoint() rounds which can cause problems in certain
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* cases.
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*/
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KWINEFFECTS_EXPORT inline QPoint flooredPoint(const QPointF &point)
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{
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return QPoint(std::floor(point.x()), std::floor(point.y()));
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}
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/**
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/**
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* @short Base class for all KWin effects
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* @short Base class for all KWin effects
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*
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*
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