Use workspaceLayer as context object
Otherwise the connection isn't severed when the layer is destroyed, leading to crashes when screen resolution changes. We don't actually need `this` to access `workspace()`, and we have a guarded `output` as sender in the other case.
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1 changed files with 2 additions and 2 deletions
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@ -365,7 +365,7 @@ void Compositor::startupWithWorkspace()
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auto workspaceLayer = new RenderLayer(outputs.constFirst()->renderLoop());
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auto workspaceLayer = new RenderLayer(outputs.constFirst()->renderLoop());
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workspaceLayer->setDelegate(new SceneDelegate(m_scene));
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workspaceLayer->setDelegate(new SceneDelegate(m_scene));
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workspaceLayer->setGeometry(workspace()->geometry());
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workspaceLayer->setGeometry(workspace()->geometry());
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connect(workspace(), &Workspace::geometryChanged, this, [workspaceLayer]() {
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connect(workspace(), &Workspace::geometryChanged, workspaceLayer, [workspaceLayer]() {
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workspaceLayer->setGeometry(workspace()->geometry());
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workspaceLayer->setGeometry(workspace()->geometry());
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});
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});
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addSuperLayer(workspaceLayer);
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addSuperLayer(workspaceLayer);
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@ -424,7 +424,7 @@ void Compositor::addOutput(AbstractOutput *output)
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auto workspaceLayer = new RenderLayer(output->renderLoop());
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auto workspaceLayer = new RenderLayer(output->renderLoop());
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workspaceLayer->setDelegate(new SceneDelegate(m_scene, output));
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workspaceLayer->setDelegate(new SceneDelegate(m_scene, output));
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workspaceLayer->setGeometry(output->geometry());
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workspaceLayer->setGeometry(output->geometry());
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connect(output, &AbstractOutput::geometryChanged, this, [output, workspaceLayer]() {
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connect(output, &AbstractOutput::geometryChanged, workspaceLayer, [output, workspaceLayer]() {
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workspaceLayer->setGeometry(output->geometry());
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workspaceLayer->setGeometry(output->geometry());
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});
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});
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