Better shadow color calculation. Picks up palette changes on the fly.
svn path=/trunk/KDE/kdebase/workspace/; revision=793031
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4 changed files with 91 additions and 8 deletions
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@ -19,6 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "shadow.h"
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#include "shadow_helper.h"
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#include <kwinglutils.h>
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@ -26,6 +27,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <kdebug.h>
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#include <KStandardDirs>
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#include <kcolorscheme.h>
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#include <KGlobalSettings>
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namespace KWin
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{
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@ -40,11 +42,20 @@ ShadowEffect::ShadowEffect()
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shadowOpacity = conf.readEntry( "Opacity", 0.25 );
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shadowFuzzyness = conf.readEntry( "Fuzzyness", 10 );
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shadowSize = conf.readEntry( "Size", 5 );
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shadowColor = conf.readEntry( "Color", KColorScheme::shade( Qt::white, KColorScheme::ShadowShade ) );
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intensifyActiveShadow = conf.readEntry( "IntensifyActiveShadow", true );
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QString shadowtexture = KGlobal::dirs()->findResource("data", "kwin/shadow-texture.png");
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mShadowTexture = new GLTexture(shadowtexture);
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updateShadowColor();
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connect(KGlobalSettings::self(), SIGNAL(kdisplayPaletteChanged()),
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this, SLOT(updateShadowColor()));
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}
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void ShadowEffect::updateShadowColor()
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{
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KConfigGroup conf = effects->effectConfig("Shadow");
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shadowColor = conf.readEntry( "Color", schemeShadowColor() );
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}
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QRect ShadowEffect::shadowRectangle(const QRect& windowRectangle) const
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@ -229,3 +240,5 @@ void ShadowEffect::drawShadow( EffectWindow* window, int mask, QRegion region, W
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}
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} // namespace
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#include "shadow.h"
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@ -30,8 +30,9 @@ namespace KWin
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class GLTexture;
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class ShadowEffect
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: public Effect
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: public QObject, public Effect
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{
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Q_OBJECT
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public:
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ShadowEffect();
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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@ -39,6 +40,10 @@ class ShadowEffect
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void windowClosed( EffectWindow* c );
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virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r );
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private slots:
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void updateShadowColor();
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private:
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void drawShadow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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void addQuadVertices(QVector<float>& verts, float x1, float y1, float x2, float y2) const;
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@ -19,6 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "shadow_config.h"
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#include "shadow_helper.h"
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#include <kwineffects.h>
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@ -38,12 +39,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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KWIN_EFFECT_CONFIG_FACTORY
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#endif
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// Save some typing
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static QColor schemeShadowColor()
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{
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return KColorScheme::shade(Qt::white, KColorScheme::ShadowShade);
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}
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namespace KWin
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{
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70
effects/shadow_helper.h
Normal file
70
effects/shadow_helper.h
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@ -0,0 +1,70 @@
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Louai Al-Khanji <louai.khanji@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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// This contains code shared by the shadow effect and shadow effect configurator
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// Mark all functions static so the symbols are not exported!
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#ifndef KWIN_SHADOW_HELPER_H
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#define KWIN_SHADOW_HELPER_H
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#include <KColorScheme>
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#include <KColorUtils>
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static const int MAX_ITERS = 10; // should be enough
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static const qreal LUMA_THRESHOLD = 0.05;
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static const qreal MINIMUM_CONTRAST = 3.0;
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static bool contrastTooLow(const QColor& one, const QColor& two)
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{
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return KColorUtils::contrastRatio(one, two) < MINIMUM_CONTRAST;
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}
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static QColor schemeShadowColor()
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{
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QPalette palette;
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QColor shadowColor;
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QPalette::ColorRole shadowRole;
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QColor windowColor;
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windowColor = palette.color(QPalette::Window);
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if (KColorUtils::luma(windowColor) >= LUMA_THRESHOLD)
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shadowRole = QPalette::Shadow;
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else
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shadowRole = QPalette::Light;
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shadowColor = palette.color(shadowRole);
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// Some styles might set a weird shadow or light color. Make sure we
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// dont't end up looping forever or we might lock up the desktop!!
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int iters = 0;
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while (contrastTooLow(shadowColor, windowColor) && iters < MAX_ITERS)
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{
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iters++;
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if (shadowRole == QPalette::Shadow)
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shadowColor = KColorUtils::darken(shadowColor);
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else
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shadowColor = KColorUtils::lighten(shadowColor);
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}
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return shadowColor;
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}
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#endif // KWIN_SHADOW_HELPER_H
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