catch lost FOCUS_POINTER_ROOT FOCUS_IN events
it seems we can "loose" focus reversions when the closing client hold a grab (eg. the screenlocker or some games) thus we catch the typical pattern (though we don't want the focus on the root anyway) BUG: 348935 FIXED-IN: 5.5 REVIEW: 126033
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1 changed files with 5 additions and 2 deletions
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@ -484,10 +484,13 @@ bool Workspace::workspaceEvent(xcb_generic_event_t *e)
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case XCB_FOCUS_IN: {
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const auto *event = reinterpret_cast<xcb_focus_in_event_t*>(e);
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if (event->event == rootWindow()
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&& (event->detail == XCB_NOTIFY_DETAIL_NONE || event->detail == XCB_NOTIFY_DETAIL_POINTER_ROOT)) {
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&& (event->detail == XCB_NOTIFY_DETAIL_NONE || event->detail == XCB_NOTIFY_DETAIL_POINTER_ROOT || event->detail == XCB_NOTIFY_DETAIL_INFERIOR)) {
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Xcb::CurrentInput currentInput;
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updateXTime(); // focusToNull() uses xTime(), which is old now (FocusIn has no timestamp)
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if (!currentInput.isNull() && (currentInput->focus == XCB_WINDOW_NONE || currentInput->focus == XCB_INPUT_FOCUS_POINTER_ROOT)) {
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// it seems we can "loose" focus reversions when the closing client hold a grab
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// => catch the typical pattern (though we don't want the focus on the root anyway) #348935
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const bool lostFocusPointerToRoot = currentInput->focus == rootWindow() && event->detail == XCB_NOTIFY_DETAIL_INFERIOR;
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if (!currentInput.isNull() && (currentInput->focus == XCB_WINDOW_NONE || currentInput->focus == XCB_INPUT_FOCUS_POINTER_ROOT || lostFocusPointerToRoot)) {
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//kWarning( 1212 ) << "X focus set to None/PointerRoot, reseting focus" ;
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AbstractClient *c = mostRecentlyActivatedClient();
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if (c != NULL)
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