[effects/presentwindows] Use windowFrameGeometryChanged
Summary: Use windowFrameGeometryChanged rather than windowGeometryShapeChanged because we are interested only in frame geometry changes. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D26907
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2 changed files with 3 additions and 3 deletions
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@ -101,7 +101,7 @@ PresentWindowsEffect::PresentWindowsEffect()
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connect(effects, &EffectsHandler::windowAdded, this, &PresentWindowsEffect::slotWindowAdded);
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connect(effects, &EffectsHandler::windowAdded, this, &PresentWindowsEffect::slotWindowAdded);
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connect(effects, &EffectsHandler::windowClosed, this, &PresentWindowsEffect::slotWindowClosed);
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connect(effects, &EffectsHandler::windowClosed, this, &PresentWindowsEffect::slotWindowClosed);
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connect(effects, &EffectsHandler::windowDeleted, this, &PresentWindowsEffect::slotWindowDeleted);
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connect(effects, &EffectsHandler::windowDeleted, this, &PresentWindowsEffect::slotWindowDeleted);
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connect(effects, &EffectsHandler::windowGeometryShapeChanged, this, &PresentWindowsEffect::slotWindowGeometryShapeChanged);
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connect(effects, &EffectsHandler::windowFrameGeometryChanged, this, &PresentWindowsEffect::slotWindowFrameGeometryChanged);
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connect(effects, &EffectsHandler::propertyNotify, this, &PresentWindowsEffect::slotPropertyNotify);
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connect(effects, &EffectsHandler::propertyNotify, this, &PresentWindowsEffect::slotPropertyNotify);
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connect(effects, &EffectsHandler::numberScreensChanged, this,
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connect(effects, &EffectsHandler::numberScreensChanged, this,
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[this] {
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[this] {
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@ -497,7 +497,7 @@ void PresentWindowsEffect::slotWindowDeleted(EffectWindow *w)
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m_motionManager.unmanage(w);
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m_motionManager.unmanage(w);
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}
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}
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void PresentWindowsEffect::slotWindowGeometryShapeChanged(EffectWindow* w, const QRect& old)
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void PresentWindowsEffect::slotWindowFrameGeometryChanged(EffectWindow* w, const QRect& old)
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{
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{
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Q_UNUSED(old)
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Q_UNUSED(old)
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if (!m_activated)
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if (!m_activated)
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@ -208,7 +208,7 @@ public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow *w);
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void slotWindowAdded(KWin::EffectWindow *w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotWindowGeometryShapeChanged(KWin::EffectWindow *w, const QRect &old);
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void slotWindowFrameGeometryChanged(KWin::EffectWindow *w, const QRect &old);
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// atoms
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// atoms
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void slotPropertyNotify(KWin::EffectWindow* w, long atom);
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void slotPropertyNotify(KWin::EffectWindow* w, long atom);
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