Add support for explicit command stream synchronization
Create and import X sync fences into GL and use them to synchronize the kwin command stream with the X command stream. This prevents damaged windows from being composited by kwin before the rendering that triggered the damage events have finished on the GPU. Requires GL_EXT_x11_sync_object. Tested-by: Marco Martin <notmart@gmail.com>
This commit is contained in:
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8a620e7259
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3b4907d060
5 changed files with 280 additions and 1 deletions
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@ -588,8 +588,10 @@ void Compositor::performCompositing()
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damaged << win;
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}
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if (damaged.count() > 0)
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if (damaged.count() > 0) {
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m_scene->triggerFence();
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xcb_flush(connection());
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}
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// Move elevated windows to the top of the stacking order
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foreach (EffectWindow *c, static_cast<EffectsHandlerImpl *>(effects)->elevatedWindows()) {
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@ -640,6 +640,10 @@ void Scene::doneOpenGLContextCurrent()
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{
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}
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void Scene::triggerFence()
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{
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}
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//****************************************
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// Scene::Window
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//****************************************
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2
scene.h
2
scene.h
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@ -134,6 +134,8 @@ public:
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*/
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virtual bool isLastFrameRendered() const = 0;
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virtual void triggerFence();
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public Q_SLOTS:
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// a window has been destroyed
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void windowDeleted(KWin::Deleted*);
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264
scene_opengl.cpp
264
scene_opengl.cpp
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@ -8,6 +8,11 @@ Copyright (C) 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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Based on glcompmgr code by Felix Bellaby.
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Using code from Compiz and Beryl.
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Explicit command stream synchronization based on the sample
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implementation by James Jones <jajones@nvidia.com>,
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Copyright © 2011 NVIDIA Corporation
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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@ -75,6 +80,216 @@ namespace KWin
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extern int currentRefreshRate();
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/**
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* SyncObject represents a fence used to synchronize operations in
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* the kwin command stream with operations in the X command stream.
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*/
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class SyncObject
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{
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public:
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enum State { Ready, TriggerSent, Waiting, Done, Resetting };
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SyncObject();
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~SyncObject();
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State state() const { return m_state; }
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void trigger();
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void wait();
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bool finish();
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void reset();
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void finishResetting();
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private:
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State m_state;
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GLsync m_sync;
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xcb_sync_fence_t m_fence;
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xcb_get_input_focus_cookie_t m_reset_cookie;
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};
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SyncObject::SyncObject()
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{
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m_state = Ready;
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xcb_connection_t * const c = connection();
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m_fence = xcb_generate_id(c);
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xcb_sync_create_fence(c, rootWindow(), m_fence, false);
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xcb_flush(c);
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m_sync = glImportSyncEXT(GL_SYNC_X11_FENCE_EXT, m_fence, 0);
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}
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SyncObject::~SyncObject()
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{
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xcb_sync_destroy_fence(connection(), m_fence);
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glDeleteSync(m_sync);
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if (m_state == Resetting)
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xcb_discard_reply(connection(), m_reset_cookie.sequence);
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}
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void SyncObject::trigger()
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{
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assert(m_state == Ready || m_state == Resetting);
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// Finish resetting the fence if necessary
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if (m_state == Resetting)
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finishResetting();
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xcb_sync_trigger_fence(connection(), m_fence);
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m_state = TriggerSent;
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}
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void SyncObject::wait()
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{
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if (m_state != TriggerSent)
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return;
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glWaitSync(m_sync, 0, GL_TIMEOUT_IGNORED);
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m_state = Waiting;
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}
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bool SyncObject::finish()
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{
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if (m_state == Done)
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return true;
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// Note: It is possible that we never inserted a wait for the fence.
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// This can happen if we ended up not rendering the damaged
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// window because it is fully occluded.
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assert(m_state == TriggerSent || m_state == Waiting);
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// Check if the fence is signaled
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GLint value;
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glGetSynciv(m_sync, GL_SYNC_STATUS, 1, nullptr, &value);
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if (value != GL_SIGNALED) {
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qDebug() << "Waiting for X fence to finish";
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// Wait for the fence to become signaled with a one second timeout
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const GLenum result = glClientWaitSync(m_sync, 0, 1000000000);
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switch (result) {
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case GL_TIMEOUT_EXPIRED:
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qWarning() << "Timeout while waiting for X fence";
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return false;
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case GL_WAIT_FAILED:
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qWarning() << "glClientWaitSync() failed";
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return false;
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}
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}
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m_state = Done;
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return true;
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}
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void SyncObject::reset()
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{
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assert(m_state == Done);
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xcb_connection_t * const c = connection();
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// Send the reset request along with a sync request.
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// We use the cookie to ensure that the server has processed the reset
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// request before we trigger the fence and call glWaitSync().
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// Otherwise there is a race condition between the reset finishing and
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// the glWaitSync() call.
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xcb_sync_reset_fence(c, m_fence);
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m_reset_cookie = xcb_get_input_focus(c);
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xcb_flush(c);
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m_state = Resetting;
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}
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void SyncObject::finishResetting()
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{
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assert(m_state == Resetting);
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free(xcb_get_input_focus_reply(connection(), m_reset_cookie, nullptr));
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m_state = Ready;
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}
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// -----------------------------------------------------------------------
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/**
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* SyncManager manages a set of fences used for explicit synchronization
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* with the X command stream.
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*/
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class SyncManager
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{
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public:
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enum { MaxFences = 4 };
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SyncManager();
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~SyncManager();
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SyncObject *nextFence();
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bool updateFences();
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private:
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std::array<SyncObject, MaxFences> m_fences;
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int m_next;
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};
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SyncManager::SyncManager()
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: m_next(0)
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{
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}
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SyncManager::~SyncManager()
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{
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}
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SyncObject *SyncManager::nextFence()
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{
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SyncObject *fence = &m_fences[m_next];
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m_next = (m_next + 1) % MaxFences;
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return fence;
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}
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bool SyncManager::updateFences()
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{
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for (int i = 0; i < qMin(2, MaxFences - 1); i++) {
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const int index = (m_next + i) % MaxFences;
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SyncObject &fence = m_fences[index];
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switch (fence.state()) {
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case SyncObject::Ready:
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break;
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case SyncObject::TriggerSent:
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case SyncObject::Waiting:
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if (!fence.finish())
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return false;
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fence.reset();
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break;
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// Should not happen in practice since we always reset the fence
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// after finishing it
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case SyncObject::Done:
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fence.reset();
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break;
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case SyncObject::Resetting:
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fence.finishResetting();
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break;
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}
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}
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return true;
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}
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// -----------------------------------------------------------------------
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//****************************************
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// SceneOpenGL
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//****************************************
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@ -146,6 +361,8 @@ SceneOpenGL::SceneOpenGL(Workspace* ws, OpenGLBackend *backend)
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: Scene(ws)
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, init_ok(true)
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, m_backend(backend)
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, m_syncManager(nullptr)
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, m_currentFence(nullptr)
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{
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if (m_backend->isFailed()) {
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init_ok = false;
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@ -179,6 +396,21 @@ SceneOpenGL::SceneOpenGL(Workspace* ws, OpenGLBackend *backend)
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if (options->isGlStrictBindingFollowsDriver()) {
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options->setGlStrictBinding(!glPlatform->supports(LooseBinding));
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}
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bool haveSyncObjects = glPlatform->isGLES()
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? hasGLVersion(3, 0)
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: hasGLVersion(3, 2) || hasGLExtension("GL_ARB_sync");
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if (hasGLExtension("GL_EXT_x11_sync_object") && haveSyncObjects) {
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const QByteArray useExplicitSync = qgetenv("KWIN_EXPLICIT_SYNC");
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if (useExplicitSync != "0") {
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qDebug() << "Initializing fences for synchronization with the X command stream";
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m_syncManager = new SyncManager;
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} else {
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qDebug() << "Explicit synchronization with the X command stream disabled by environment variable";
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}
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}
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}
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SceneOpenGL::~SceneOpenGL()
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// do cleanup after initBuffer()
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SceneOpenGL::EffectFrame::cleanup();
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if (init_ok) {
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delete m_syncManager;
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// backend might be still needed for a different scene
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delete m_backend;
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}
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@ -329,6 +563,22 @@ void SceneOpenGL::handleGraphicsReset(GLenum status)
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KNotification::event(QStringLiteral("graphicsreset"), i18n("Desktop effects were restarted due to a graphics reset"));
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}
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void SceneOpenGL::triggerFence()
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{
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if (m_syncManager) {
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m_currentFence = m_syncManager->nextFence();
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m_currentFence->trigger();
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}
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}
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void SceneOpenGL::insertWait()
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{
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if (m_currentFence && m_currentFence->state() != SyncObject::Waiting) {
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m_currentFence->wait();
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}
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}
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qint64 SceneOpenGL::paint(QRegion damage, ToplevelList toplevels)
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{
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// actually paint the frame, flushed with the NEXT frame
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m_backend->endRenderingFrame(validRegion, updateRegion);
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if (m_currentFence) {
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if (!m_syncManager->updateFences()) {
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qDebug() << "Aborting explicit synchronization with the X command stream.";
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qDebug() << "Future frames will be rendered unsynchronized.";
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delete m_syncManager;
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m_syncManager = nullptr;
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}
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m_currentFence = nullptr;
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}
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// do cleanup
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clearStackingOrder();
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checkGLError("PostPaint");
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if (pixmap->isDiscarded()) {
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return !pixmap->texture()->isNull();
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}
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if (!window()->damage().isEmpty())
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m_scene->insertWait();
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return pixmap->bind();
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}
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@ -34,6 +34,8 @@ class ColorCorrection;
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class LanczosFilter;
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class OpenGLBackend;
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class OpenGLPaintRedirector;
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class SyncManager;
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class SyncObject;
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class SceneOpenGL
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: public Scene
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@ -58,6 +60,9 @@ public:
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virtual bool makeOpenGLContextCurrent() override;
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virtual void doneOpenGLContextCurrent() override;
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virtual bool isLastFrameRendered() const override;
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virtual void triggerFence() override;
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void insertWait();
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void idle();
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@ -101,6 +106,8 @@ private:
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private:
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bool m_debug;
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OpenGLBackend *m_backend;
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SyncManager *m_syncManager;
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SyncObject *m_currentFence;
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};
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class SceneOpenGL2 : public SceneOpenGL
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