diff --git a/effects.cpp b/effects.cpp index 4d612e904a..c8ff646f98 100644 --- a/effects.cpp +++ b/effects.cpp @@ -59,9 +59,9 @@ EffectsHandlerImpl::~EffectsHandlerImpl() { if( keyboard_grab_effect != NULL ) ungrabKeyboard(); - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) unloadEffect( ep.first ); - foreach( InputWindowPair pos, input_windows ) + foreach( const InputWindowPair &pos, input_windows ) XDestroyWindow( display(), pos.second ); } @@ -73,7 +73,7 @@ void EffectsHandlerImpl::reconfigure() KService::List offers = KServiceTypeTrader::self()->query("KWin/Effect"); QStringList effectsToBeLoaded; // First unload necessary effects - foreach( KService::Ptr service, offers ) + foreach( const KService::Ptr &service, offers ) { KPluginInfo plugininfo( service ); plugininfo.load( conf ); @@ -86,7 +86,7 @@ void EffectsHandlerImpl::reconfigure() effectsToBeLoaded.append( plugininfo.pluginName() ); } // Then load those that should be loaded - foreach( QString effectName, effectsToBeLoaded ) + foreach( const QString &effectName, effectsToBeLoaded ) { if( !isEffectLoaded( effectName )) { @@ -180,7 +180,7 @@ void EffectsHandlerImpl::startPaint() void EffectsHandlerImpl::windowUserMovedResized( EffectWindow* c, bool first, bool last ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowUserMovedResized( c, first, last ); } @@ -188,50 +188,50 @@ void EffectsHandlerImpl::windowOpacityChanged( EffectWindow* c, double old_opaci { if( static_cast(c)->window()->opacity() == old_opacity ) return; - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowOpacityChanged( c, old_opacity ); } void EffectsHandlerImpl::windowAdded( EffectWindow* c ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowAdded( c ); } void EffectsHandlerImpl::windowDeleted( EffectWindow* c ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowDeleted( c ); elevated_windows.removeAll( c ); } void EffectsHandlerImpl::windowClosed( EffectWindow* c ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowClosed( c ); } void EffectsHandlerImpl::windowActivated( EffectWindow* c ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowActivated( c ); } void EffectsHandlerImpl::windowMinimized( EffectWindow* c ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowMinimized( c ); } void EffectsHandlerImpl::windowUnminimized( EffectWindow* c ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowUnminimized( c ); } void EffectsHandlerImpl::desktopChanged( int old ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->desktopChanged( old ); } @@ -239,7 +239,7 @@ void EffectsHandlerImpl::windowDamaged( EffectWindow* w, const QRect& r ) { if( w == NULL ) return; - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowDamaged( w, r ); } @@ -247,25 +247,25 @@ void EffectsHandlerImpl::windowGeometryShapeChanged( EffectWindow* w, const QRec { if( w == NULL ) // during late cleanup effectWindow() may be already NULL return; // in some functions that may still call this - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->windowGeometryShapeChanged( w, old ); } void EffectsHandlerImpl::tabBoxAdded( int mode ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->tabBoxAdded( mode ); } void EffectsHandlerImpl::tabBoxClosed() { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->tabBoxClosed(); } void EffectsHandlerImpl::tabBoxUpdated() { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->tabBoxUpdated(); } @@ -282,7 +282,7 @@ Effect* EffectsHandlerImpl::activeFullScreenEffect() const bool EffectsHandlerImpl::borderActivated( ElectricBorder border ) { bool ret = false; - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) if( ep.second->borderActivated( border )) ret = true; // bail out or tell all? return ret; @@ -292,7 +292,7 @@ void EffectsHandlerImpl::mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers ) { - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->mouseChanged( pos, oldpos, buttons, oldbuttons, modifiers, oldmodifiers ); } @@ -329,7 +329,7 @@ void EffectsHandlerImpl::propertyNotify( EffectWindow* c, long atom ) { if( !registered_atoms.contains( atom )) return; - foreach( EffectPair ep, loaded_effects ) + foreach( const EffectPair &ep, loaded_effects ) ep.second->propertyNotify( c, atom ); } @@ -583,7 +583,7 @@ Window EffectsHandlerImpl::createInputWindow( Effect* e, int x, int y, int w, in void EffectsHandlerImpl::destroyInputWindow( Window w ) { - foreach( InputWindowPair pos, input_windows ) + foreach( const InputWindowPair &pos, input_windows ) { if( pos.second == w ) { @@ -599,7 +599,7 @@ bool EffectsHandlerImpl::checkInputWindowEvent( XEvent* e ) { if( e->type != ButtonPress && e->type != ButtonRelease && e->type != MotionNotify ) return false; - foreach( InputWindowPair pos, input_windows ) + foreach( const InputWindowPair &pos, input_windows ) { if( pos.second == e->xany.window ) { @@ -648,7 +648,7 @@ void EffectsHandlerImpl::checkInputWindowStacking() return; Window* wins = new Window[ input_windows.count() ]; int pos = 0; - foreach( InputWindowPair it, input_windows ) + foreach( const InputWindowPair &it, input_windows ) wins[ pos++ ] = it.second; XRaiseWindow( display(), wins[ 0 ] ); XRestackWindows( display(), wins, pos ); @@ -797,7 +797,7 @@ bool EffectsHandlerImpl::loadEffect( const QString& name ) // TODO: detect circular deps KPluginInfo plugininfo( service ); QStringList dependencies = plugininfo.dependencies(); - foreach( QString depName, dependencies ) + foreach( const QString &depName, dependencies ) { if( !loadEffect(depName)) { @@ -866,7 +866,7 @@ void EffectsHandlerImpl::effectsChanged() { loaded_effects.clear(); // kDebug(1212) << "Recreating effects' list:"; - foreach( EffectPair effect, effect_order ) + foreach( const EffectPair &effect, effect_order ) { // kDebug(1212) << effect.first; loaded_effects.append( effect ); diff --git a/effects/blur.cpp b/effects/blur.cpp index 9db4d35298..367c1f792d 100644 --- a/effects/blur.cpp +++ b/effects/blur.cpp @@ -303,7 +303,7 @@ void BlurEffect::updateBlurTexture(const QRegion& region) QRect bounding = region.boundingRect(); QVector rects = region.rects(); int totalarea = 0; - foreach( QRect r, rects ) + foreach( const QRect &r, rects ) totalarea += r.width() * r.height(); if( (int)(totalarea * 1.33 + 100 ) < bounding.width() * bounding.height() ) { @@ -329,7 +329,7 @@ void BlurEffect::updateBlurTexture(const QVector& rects) mSceneTexture->bind(); - foreach( QRect r, rects ) + foreach( const QRect &r, rects ) { // We change x coordinates here because horizontal blur pass (which // comes after this one) also uses pixels that are horizontally edging @@ -354,7 +354,7 @@ void BlurEffect::updateBlurTexture(const QVector& rects) mTmpTexture->bind(); - foreach( QRect r, rects ) + foreach( const QRect &r, rects ) { glBegin(GL_QUADS); glVertex2f( r.x() , r.y() + r.height() ); diff --git a/effects/shadow.cpp b/effects/shadow.cpp index 6570e36faa..202f4f3a9b 100644 --- a/effects/shadow.cpp +++ b/effects/shadow.cpp @@ -112,7 +112,7 @@ void ShadowEffect::drawWindow( EffectWindow* w, int mask, QRegion region, Window if( !shadowDatas.isEmpty()) d.clip |= shadowDatas.last().clip; d.mask = mask; - foreach(QRect r, region.rects()) + foreach(const QRect &r, region.rects()) d.region |= shadowRectangle(r); d.region &= region; shadowDatas.append(d); diff --git a/effects/taskbarthumbnail.cpp b/effects/taskbarthumbnail.cpp index 707cc46227..8bcd3adfb1 100644 --- a/effects/taskbarthumbnail.cpp +++ b/effects/taskbarthumbnail.cpp @@ -67,7 +67,7 @@ void TaskbarThumbnailEffect::paintWindow( EffectWindow* w, int mask, QRegion reg effects->paintWindow( w, mask, region, data ); // paint window first if( thumbnails.contains( w )) { // paint thumbnails on it - foreach( const Data thumb, thumbnails.values( w )) + foreach( const Data &thumb, thumbnails.values( w )) { EffectWindow* thumbw = effects->findWindow( thumb.window ); if( thumbw == NULL ) diff --git a/effects/test/flame.cpp b/effects/test/flame.cpp index 797293abed..0322080dcb 100644 --- a/effects/test/flame.cpp +++ b/effects/test/flame.cpp @@ -51,7 +51,7 @@ void FlameEffect::paintWindow( EffectWindow* w, int mask, QRegion region, Window { WindowQuadList new_quads; double ylimit = windows[ w ] * w->height(); // parts above this are already away - foreach( WindowQuad quad, data.quads ) + foreach( const WindowQuad &quad, data.quads ) { if( quad.bottom() <= ylimit ) continue; diff --git a/effects/videorecord.cpp b/effects/videorecord.cpp index 9c88c5cbe3..6db64a236b 100644 --- a/effects/videorecord.cpp +++ b/effects/videorecord.cpp @@ -92,7 +92,7 @@ void VideoRecordEffect::postPaintScreen() if( CapturyProcessRegionStart( client ) == CAPTURY_SUCCESS ) { capture_region &= QRect( 0, 0, displayWidth(), displayHeight()); // limit to screen - foreach( QRect r, capture_region.rects()) + foreach( const QRect &r, capture_region.rects()) { int gly = displayHeight() - r.y() - r.height(); // opengl coords CapturyProcessRegion( client, r.x(), gly, r.width(), r.height()); diff --git a/scene.cpp b/scene.cpp index a67a7efb11..5c48cdc40e 100644 --- a/scene.cpp +++ b/scene.cpp @@ -191,7 +191,7 @@ void Scene::paintGenericScreen( int orig_mask, ScreenPaintData ) // preparation step effects->prePaintWindow( effectWindow( w ), data, time_diff ); #ifndef NDEBUG - foreach( WindowQuad q, data.quads ) + foreach( const WindowQuad &q, data.quads ) if( q.isTransformed()) kFatal( 1212 ) << "Pre-paint calls are not allowed to transform quads!" ; #endif @@ -200,7 +200,7 @@ void Scene::paintGenericScreen( int orig_mask, ScreenPaintData ) phase2.append( Phase2Data( w, infiniteRegion(), data.clip, data.mask, data.quads )); } - foreach( Phase2Data d, phase2 ) + foreach( const Phase2Data &d, phase2 ) paintWindow( d.window, d.mask, d.region, d.quads ); } @@ -230,7 +230,7 @@ void Scene::paintSimpleScreen( int orig_mask, QRegion region ) // preparation step effects->prePaintWindow( effectWindow( w ), data, time_diff ); #ifndef NDEBUG - foreach( WindowQuad q, data.quads ) + foreach( const WindowQuad &q, data.quads ) if( q.isTransformed()) kFatal( 1212 ) << "Pre-paint calls are not allowed to transform quads!" ; #endif @@ -438,7 +438,7 @@ WindowQuadList Scene::Window::buildQuads() const WindowQuadList Scene::Window::makeQuads( WindowQuadType type, const QRegion& reg ) const { WindowQuadList ret; - foreach( QRect r, reg.rects()) + foreach( const QRect &r, reg.rects()) { WindowQuad quad( type ); // TODO asi mam spatne pravy dolni roh - bud tady, nebo v jinych castech diff --git a/scene_opengl.cpp b/scene_opengl.cpp index f0400941c7..92ec98ffd5 100644 --- a/scene_opengl.cpp +++ b/scene_opengl.cpp @@ -645,7 +645,7 @@ void SceneOpenGL::flushBuffer( int mask, QRegion damage ) waitSync(); if( glXCopySubBuffer ) { - foreach( QRect r, damage.rects()) + foreach( const QRect &r, damage.rects()) { // convert to OpenGL coordinates int y = displayHeight() - r.y() - r.height(); @@ -658,7 +658,7 @@ void SceneOpenGL::flushBuffer( int mask, QRegion damage ) glDrawBuffer( GL_FRONT ); int xpos = 0; int ypos = 0; - foreach( QRect r, damage.rects()) + foreach( const QRect &r, damage.rects()) { // convert to OpenGL coordinates int y = displayHeight() - r.y() - r.height(); @@ -691,7 +691,7 @@ void SceneOpenGL::flushBuffer( int mask, QRegion damage ) glXWaitGL(); waitSync(); if( mask & PAINT_SCREEN_REGION ) - foreach( QRect r, damage.rects()) + foreach( const QRect &r, damage.rects()) XCopyArea( display(), buffer, rootWindow(), gcroot, r.x(), r.y(), r.width(), r.height(), r.x(), r.y()); else XCopyArea( display(), buffer, rootWindow(), gcroot, 0, 0, displayWidth(), displayHeight(), 0, 0 ); @@ -877,7 +877,7 @@ QRegion SceneOpenGL::Texture::optimizeBindDamage( const QRegion& reg, int limit // between all the areas and the bounding rectangle is small, simply use // only the bounding rectangle int size = 0; - foreach( QRect r, reg.rects()) + foreach( const QRect &r, reg.rects()) size += r.width() * r.height(); if( reg.boundingRect().width() * reg.boundingRect().height() - size < limit ) return reg.boundingRect(); @@ -983,7 +983,7 @@ bool SceneOpenGL::Texture::load( const Pixmap& pix, const QSize& size, mSize.width(), mSize.height(), depth ); QRegion damage = optimizeBindDamage( region, 100 * 100 ); glPixelStorei( GL_UNPACK_ROW_LENGTH, mSize.width()); - foreach( QRect r, damage.rects()) + foreach( const QRect &r, damage.rects()) { // TODO for small areas it might be faster to not use SHM to avoid the XSync() XCopyArea( display(), pix, p, gc, r.x(), r.y(), r.width(), r.height(), 0, 0 ); glXWaitX(); @@ -1030,7 +1030,7 @@ bool SceneOpenGL::Texture::load( const Pixmap& pix, const QSize& size, { glBindTexture( mTarget, mTexture ); QRegion damage = optimizeBindDamage( region, 30 * 30 ); - foreach( QRect r, damage.rects()) + foreach( const QRect &r, damage.rects()) { // convert to OpenGL coordinates (this is mapping // the pixmap to a texture, this is not affected diff --git a/scene_xrender.cpp b/scene_xrender.cpp index 7432a75958..fb116cdcda 100644 --- a/scene_xrender.cpp +++ b/scene_xrender.cpp @@ -222,7 +222,7 @@ void SceneXrender::paintTransformedScreen( int orig_mask ) // preparation step effects->prePaintWindow( effectWindow( w ), data, time_diff ); #ifndef NDEBUG - foreach( WindowQuad q, data.quads ) + foreach( const WindowQuad &q, data.quads ) if( q.isTransformed()) kFatal( 1212 ) << "Pre-paint calls are not allowed to transform quads!" ; #endif @@ -254,7 +254,7 @@ void SceneXrender::paintTransformedScreen( int orig_mask ) // That we draw bottom to top is important now since we're drawing translucent objects // and also are clipping only by opaque windows. QRegion add_paint; - foreach( Phase2Data d, phase2 ) + foreach( const Phase2Data &d, phase2 ) { Scene::Window* w = d.window; paintWindow( w, d.mask, d.region | add_paint, d.quads );