Convert to OpenGL coordinates.
svn path=/branches/work/kwin_composite/; revision=606378
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1 changed files with 5 additions and 1 deletions
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@ -460,7 +460,11 @@ void SceneOpenGL::flushBuffer( int mask, const QRegion& damage )
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if( glXCopySubBuffer )
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if( glXCopySubBuffer )
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{
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{
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foreach( QRect r, damage.rects())
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foreach( QRect r, damage.rects())
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glXCopySubBuffer( display(), glxbuffer, r.x(), r.y(), r.width(), r.height());
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{
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// convert to OpenGL coordinates
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int y = displayHeight() - r.y() - r.height();
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glXCopySubBuffer( display(), glxbuffer, r.x(), y, r.width(), r.height());
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}
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}
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}
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else
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else
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{ // no idea why glScissor() is used, but Compiz has it and it doesn't seem to hurt
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{ // no idea why glScissor() is used, but Compiz has it and it doesn't seem to hurt
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