Add convenience functions for damaging full area.
svn path=/branches/work/kwin_composite/; revision=598834
This commit is contained in:
parent
10b31e7222
commit
3f46d36bb9
7 changed files with 82 additions and 153 deletions
189
client.cpp
189
client.cpp
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@ -28,6 +28,7 @@ License. See the file "COPYING" for the exact licensing terms.
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#include "atoms.h"
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#include "notifications.h"
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#include "rules.h"
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#include "scene.h"
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#include <X11/extensions/shape.h>
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#include <QX11Info>
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@ -63,12 +64,10 @@ namespace KWinInternal
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is done in manage().
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*/
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Client::Client( Workspace *ws )
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: QObject( NULL ),
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: Toplevel( ws ),
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client( None ),
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wrapper( None ),
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frame( None ),
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decoration( NULL ),
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wspace( ws ),
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bridge( new Bridge( this )),
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move_faked_activity( false ),
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move_resize_grab_window( None ),
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@ -111,7 +110,6 @@ Client::Client( Workspace *ws )
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deleting = false;
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keep_above = false;
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keep_below = false;
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is_shape = false;
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motif_noborder = false;
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motif_may_move = true;
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motif_may_resize = true;
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@ -143,7 +141,7 @@ Client::Client( Workspace *ws )
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cmap = None;
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frame_geometry = QRect( 0, 0, 100, 100 ); // so that decorations don't start with size being (0,0)
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geom = QRect( 0, 0, 100, 100 ); // so that decorations don't start with size being (0,0)
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client_size = QSize( 100, 100 );
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// SELI initialize xsizehints??
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@ -156,7 +154,8 @@ Client::~Client()
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{
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assert(!moveResizeMode);
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assert( client == None );
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assert( frame == None && wrapper == None );
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assert( wrapper == None );
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// assert( frameId() == None );
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assert( decoration == NULL );
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assert( postpone_geometry_updates == 0 );
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assert( !check_active_modal );
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@ -177,6 +176,7 @@ void Client::releaseWindow( bool on_shutdown )
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{
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assert( !deleting );
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deleting = true;
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finishCompositing();
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workspace()->discardUsedWindowRules( this, true ); // remove ForceTemporarily rules
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StackingUpdatesBlocker blocker( workspace());
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if (moveResizeMode)
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@ -220,8 +220,8 @@ void Client::releaseWindow( bool on_shutdown )
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client = None;
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XDestroyWindow( display(), wrapper );
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wrapper = None;
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XDestroyWindow( display(), frame );
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frame = None;
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XDestroyWindow( display(), frameId());
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// frame = None;
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--postpone_geometry_updates; // don't use GeometryUpdatesBlocker, it would now set the geometry
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deleteClient( this, Allowed );
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}
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@ -232,6 +232,7 @@ void Client::destroyClient()
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{
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assert( !deleting );
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deleting = true;
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finishCompositing();
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workspace()->discardUsedWindowRules( this, true ); // remove ForceTemporarily rules
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StackingUpdatesBlocker blocker( workspace());
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if (moveResizeMode)
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@ -247,8 +248,8 @@ void Client::destroyClient()
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client = None; // invalidate
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XDestroyWindow( display(), wrapper );
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wrapper = None;
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XDestroyWindow( display(), frame );
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frame = None;
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XDestroyWindow( display(), frameId());
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// frame = None;
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--postpone_geometry_updates; // don't use GeometryUpdatesBlocker, it would now set the geometry
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deleteClient( this, Allowed );
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}
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@ -264,7 +265,6 @@ void Client::updateDecoration( bool check_workspace_pos, bool force )
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destroyDecoration();
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if( !noBorder())
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{
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setMask( QRegion()); // reset shape mask
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decoration = workspace()->createDecoration( bridge );
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// TODO check decoration's minimum size?
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decoration->init();
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@ -279,6 +279,8 @@ void Client::updateDecoration( bool check_workspace_pos, bool force )
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workarea_diff_x = save_workarea_diff_x;
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workarea_diff_y = save_workarea_diff_y;
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do_show = true;
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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}
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else
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destroyDecoration();
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@ -288,6 +290,7 @@ void Client::updateDecoration( bool check_workspace_pos, bool force )
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if( do_show )
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decoration->widget()->show();
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updateFrameExtents();
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addDamageFull();
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}
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void Client::destroyDecoration()
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@ -305,6 +308,9 @@ void Client::destroyDecoration()
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move( grav );
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workarea_diff_x = save_workarea_diff_x;
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workarea_diff_y = save_workarea_diff_y;
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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addDamageFull();
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}
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}
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@ -334,7 +340,7 @@ void Client::checkBorderSizes()
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void Client::detectNoBorder()
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{
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if( Shape::hasShape( window()))
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if( shape())
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{
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noborder = true;
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return;
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@ -422,47 +428,22 @@ void Client::setUserNoBorder( bool set )
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void Client::updateShape()
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{
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if ( shape() )
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XShapeCombineShape(display(), frameId(), ShapeBounding,
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clientPos().x(), clientPos().y(),
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window(), ShapeBounding, ShapeSet);
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else
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XShapeCombineMask( display(), frameId(), ShapeBounding, 0, 0,
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None, ShapeSet);
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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addDamageFull();
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// workaround for #19644 - shaped windows shouldn't have decoration
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if( shape() && !noBorder())
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{
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noborder = true;
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updateDecoration( true );
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}
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if( shape())
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{
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XShapeCombineShape(display(), frameId(), ShapeBounding,
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clientPos().x(), clientPos().y(),
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window(), ShapeBounding, ShapeSet);
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}
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// !shape() mask setting is done in setMask() when the decoration
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// calls it or when the decoration is created/destroyed
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if( Shape::version() >= 0x11 ) // 1.1, has input shape support
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{ // There appears to be no way to find out if a window has input
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// shape set or not, so always propagate the input shape
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// (it's the same like the bounding shape by default).
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// Also, build the shape using a helper window, not directly
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// in the frame window, because the sequence set-shape-to-frame,
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// remove-shape-of-client, add-input-shape-of-client has the problem
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// that after the second step there's a hole in the input shape
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// until the real shape of the client is added and that can make
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// the window lose focus (which is a problem with mouse focus policies)
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static Window helper_window = None;
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if( helper_window == None )
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helper_window = XCreateSimpleWindow( display(), rootWindow(),
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0, 0, 1, 1, 0, 0, 0 );
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XResizeWindow( display(), helper_window, width(), height());
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XShapeCombineShape( display(), helper_window, ShapeInput, 0, 0,
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frameId(), ShapeBounding, ShapeSet );
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XShapeCombineShape( display(), helper_window, ShapeInput,
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clientPos().x(), clientPos().y(),
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window(), ShapeBounding, ShapeSubtract );
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XShapeCombineShape( display(), helper_window, ShapeInput,
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clientPos().x(), clientPos().y(),
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window(), ShapeInput, ShapeUnion );
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XShapeCombineShape( display(), frameId(), ShapeInput, 0, 0,
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helper_window, ShapeInput, ShapeSet );
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}
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}
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void Client::setMask( const QRegion& reg, int mode )
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@ -491,7 +472,9 @@ void Client::setMask( const QRegion& reg, int mode )
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xrects, rects.count(), ShapeSet, mode );
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delete[] xrects;
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}
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updateShape();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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addDamageFull();
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}
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QRegion Client::mask() const
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@ -936,7 +919,7 @@ void Client::rawShow()
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{
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if( decoration != NULL )
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decoration->widget()->show(); // not really necessary, but let it know the state
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XMapWindow( display(), frame );
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XMapWindow( display(), frameId());
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if( !isShade())
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{
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XMapWindow( display(), wrapper );
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@ -958,7 +941,7 @@ void Client::rawHide()
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// will be missed is also very minimal, so I don't think it's needed to grab the server
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// here.
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XSelectInput( display(), wrapper, ClientWinMask ); // avoid getting UnmapNotify
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XUnmapWindow( display(), frame );
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XUnmapWindow( display(), frameId());
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XUnmapWindow( display(), wrapper );
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XUnmapWindow( display(), client );
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XSelectInput( display(), wrapper, ClientWinMask | SubstructureNotifyMask );
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@ -1303,7 +1286,7 @@ QString Client::readName() const
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return KWin::readNameProperty( window(), XA_WM_NAME );
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}
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KWIN_COMPARE_PREDICATE( FetchNameInternalPredicate, const Client*, (!cl->isSpecialWindow() || cl->isToolbar()) && cl != value && cl->caption() == value->caption());
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KWIN_COMPARE_PREDICATE( FetchNameInternalPredicate, Client, const Client*, (!cl->isSpecialWindow() || cl->isToolbar()) && cl != value && cl->caption() == value->caption());
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void Client::setCaption( const QString& _s, bool force )
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{
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@ -1620,58 +1603,6 @@ bool Client::wantsInput() const
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return rules()->checkAcceptFocus( input || Ptakefocus );
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}
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bool Client::isDesktop() const
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{
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return windowType() == NET::Desktop;
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}
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bool Client::isDock() const
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{
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return windowType() == NET::Dock;
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}
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bool Client::isTopMenu() const
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{
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return windowType() == NET::TopMenu;
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}
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bool Client::isMenu() const
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{
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return windowType() == NET::Menu && !isTopMenu(); // because of backwards comp.
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}
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bool Client::isToolbar() const
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{
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return windowType() == NET::Toolbar;
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}
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bool Client::isSplash() const
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{
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return windowType() == NET::Splash;
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}
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bool Client::isUtility() const
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{
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return windowType() == NET::Utility;
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}
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bool Client::isDialog() const
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{
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return windowType() == NET::Dialog;
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}
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bool Client::isNormalWindow() const
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{
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return windowType() == NET::Normal;
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}
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bool Client::isSpecialWindow() const
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{
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return isDesktop() || isDock() || isSplash() || isTopMenu()
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|| isToolbar(); // TODO
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}
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NET::WindowType Client::windowType( bool direct, int supported_types ) const
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{
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NET::WindowType wt = info->windowType( supported_types );
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@ -1703,6 +1634,12 @@ NET::WindowType Client::windowType( bool direct, int supported_types ) const
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return wt;
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}
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bool Client::isSpecialWindow() const
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{
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return isDesktop() || isDock() || isSplash() || isTopMenu()
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|| isToolbar(); // TODO
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}
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/*!
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Sets an appropriate cursor shape for the logical mouse position \a m
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@ -1799,46 +1736,24 @@ void Client::cancelAutoRaise()
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autoRaiseTimer = 0;
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}
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#ifndef NDEBUG
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kdbgstream& operator<<( kdbgstream& stream, const Client* cl )
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double Client::opacity() const
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{
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if( cl == NULL )
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return stream << "\'NULL_CLIENT\'";
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return stream << "\'ID:" << cl->window() << ";WMCLASS:" << cl->resourceClass() << ":" << cl->resourceName() << ";Caption:" << cl->caption() << "\'";
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if( info->opacity() == 0xffffffff )
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return 1.0;
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return info->opacity() * 1.0 / 0xffffffff;
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}
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kdbgstream& operator<<( kdbgstream& stream, const ClientList& list )
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void Client::setOpacity( double opacity )
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{
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stream << "LIST:(";
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bool first = true;
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for( ClientList::ConstIterator it = list.begin();
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it != list.end();
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++it )
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{
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if( !first )
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stream << ":";
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first = false;
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stream << *it;
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}
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stream << ")";
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return stream;
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opacity = qBound( 0.0, opacity, 1.0 );
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info->setOpacity( static_cast< unsigned long >( opacity * 0xffffffff ));
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// we'll react on PropertyNotify
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}
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kdbgstream& operator<<( kdbgstream& stream, const ConstClientList& list )
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void Client::debug( kdbgstream& stream ) const
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{
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stream << "LIST:(";
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bool first = true;
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for( ConstClientList::ConstIterator it = list.begin();
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it != list.end();
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++it )
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{
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if( !first )
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stream << ":";
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first = false;
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stream << *it;
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}
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stream << ")";
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return stream;
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stream << "\'ID:" << window() << ";WMCLASS:" << resourceClass() << ":" << resourceName() << ";Caption:" << caption() << "\'";
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}
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#endif
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QPixmap * kwin_get_menu_pix_hack()
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{
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@ -62,7 +62,7 @@ void Workspace::setupCompositing()
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else if( dynamic_cast< SceneBasic* >( scene ))
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kDebug() << "X compositing" << endl;
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effects = new EffectsHandler( this );
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addDamage( 0, 0, displayWidth(), displayHeight());
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addDamageFull();
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foreach( Client* c, clients )
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c->setupCompositing();
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foreach( Unmanaged* c, unmanaged )
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@ -118,6 +118,13 @@ void Workspace::addDamage( const QRect& r )
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damage_region += r;
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}
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void Workspace::addDamageFull()
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{
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if( !compositing())
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return;
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damage_region = QRegion( 0, 0, displayWidth(), displayHeight());
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}
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void Workspace::compositeTimeout()
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{
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// The event loop apparently tries to fire a QTimer as often as possible, even
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@ -210,6 +217,11 @@ void Toplevel::addDamage( int x, int y, int w, int h )
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workspace()->addDamage( r );
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}
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void Toplevel::addDamageFull()
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{
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addDamage( rect());
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}
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void Toplevel::resetDamage()
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{
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damage_region = QRegion();
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20
effects.cpp
20
effects.cpp
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@ -81,7 +81,7 @@ void MakeHalfTransparent::paintWindow( Scene::Window* w, int mask, QRegion regio
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void MakeHalfTransparent::windowUserMovedResized( Toplevel* c, bool first, bool last )
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{
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if( first || last )
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c->addDamage( c->rect());
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c->addDamageFull();
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}
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ShakyMove::ShakyMove()
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@ -125,7 +125,7 @@ void ShakyMove::windowUserMovedResized( Toplevel* c, bool first, bool last )
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{
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windows.remove( c );
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// just damage whole screen, transformation is involved
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c->workspace()->addDamage( 0, 0, displayWidth(), displayHeight());
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c->workspace()->addDamageFull();
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if( windows.isEmpty())
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timer.stop();
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}
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@ -149,7 +149,7 @@ void ShakyMove::tick()
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else
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++(*it);
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// just damage whole screen, transformation is involved
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it.key()->workspace()->addDamage( 0, 0, displayWidth(), displayHeight());
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it.key()->workspace()->addDamageFull();
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}
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}
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@ -191,13 +191,13 @@ void ShiftWorkspaceUp::prePaintScreen( int* mask, QRegion* region, int time )
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{
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diff = qBound( 0, diff + time, 1000 ); // KDE3: note this differs from KCLAMP
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if( diff < 1000 )
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wspace->addDamage( 0, 0, displayWidth(), displayHeight()); // affects next redraw
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wspace->addDamageFull(); // affects next redraw
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}
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if( !up && diff > 0 )
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{
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diff = qBound( 0, diff - time, 1000 );
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if( diff > 0 )
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wspace->addDamage( 0, 0, displayWidth(), displayHeight()); // affects next redraw
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wspace->addDamageFull(); // affects next redraw
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}
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if( diff != 0 )
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*mask |= Scene::PAINT_SCREEN_TRANSFORMED;
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@ -214,7 +214,7 @@ void ShiftWorkspaceUp::paintScreen( int mask, QRegion region, ScreenPaintData& d
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void ShiftWorkspaceUp::tick()
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{
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up = !up;
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wspace->addDamage( 0, 0, displayWidth(), displayHeight());
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wspace->addDamageFull();
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}
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@ -229,7 +229,7 @@ void FadeIn::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int t
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*mask &= ~Scene::PAINT_WINDOW_OPAQUE;
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// TODO this should just damage the window, but right now window
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// damage is cleared after the painting pass - a postpaint pass is needed
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w->window()->workspace()->addDamage( 0, 0, displayWidth(), displayHeight());
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w->window()->workspace()->addDamageFull();
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}
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else
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windows.remove( w->window());
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@ -252,7 +252,7 @@ void FadeIn::windowAdded( Toplevel* c )
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if( cc == NULL || cc->isOnCurrentDesktop())
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{
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windows[ c ] = 0;
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c->addDamage( c->rect());
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c->addDamageFull();
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}
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}
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@ -272,7 +272,7 @@ void ScaleIn::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int
|
|||
*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
|
||||
// TODO this should just damage the window, but right now window
|
||||
// damage is cleared after the painting pass - a postpaint pass is needed
|
||||
w->window()->workspace()->addDamage( 0, 0, displayWidth(), displayHeight());
|
||||
w->window()->workspace()->addDamageFull();
|
||||
}
|
||||
else
|
||||
windows.remove( w->window());
|
||||
|
@ -298,7 +298,7 @@ void ScaleIn::windowAdded( Toplevel* c )
|
|||
if( cc == NULL || cc->isOnCurrentDesktop())
|
||||
{
|
||||
windows[ c ] = 0;
|
||||
c->addDamage( c->rect());
|
||||
c->addDamageFull();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -577,7 +577,7 @@ bool Client::windowEvent( XEvent* e )
|
|||
{
|
||||
if( compositing())
|
||||
{
|
||||
addDamage( rect());
|
||||
addDamageFull();
|
||||
scene->windowOpacityChanged( this );
|
||||
}
|
||||
else
|
||||
|
@ -1613,7 +1613,7 @@ bool Unmanaged::windowEvent( XEvent* e )
|
|||
if( dirty[ NETWinInfo::PROTOCOLS2 ] & NET::WM2Opacity )
|
||||
{
|
||||
scene->windowOpacityChanged( this );
|
||||
addDamage( rect());
|
||||
addDamageFull();
|
||||
}
|
||||
switch (e->type)
|
||||
{
|
||||
|
@ -1657,7 +1657,7 @@ void Unmanaged::configureNotifyEvent( XConfigureEvent* e )
|
|||
workspace()->addDamage( geometry());
|
||||
geom = QRect( e->x, e->y, e->width, e->height );
|
||||
// TODO maybe only damage changed area
|
||||
addDamage( rect());
|
||||
addDamageFull();
|
||||
}
|
||||
|
||||
// ****************************************
|
||||
|
|
|
@ -1686,7 +1686,7 @@ void Client::setGeometry( int x, int y, int w, int h, ForceGeometry_t force )
|
|||
sendSyntheticConfigureNotify();
|
||||
updateWindowRules();
|
||||
checkMaximizeGeometry();
|
||||
addDamage( rect());
|
||||
addDamageFull();
|
||||
}
|
||||
|
||||
void Client::plainResize( int w, int h, ForceGeometry_t force )
|
||||
|
@ -1743,7 +1743,7 @@ void Client::plainResize( int w, int h, ForceGeometry_t force )
|
|||
updateWindowRules();
|
||||
checkMaximizeGeometry();
|
||||
// TODO add damage only in added area?
|
||||
addDamage( rect());
|
||||
addDamageFull();
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
@ -63,6 +63,7 @@ class Toplevel
|
|||
void finishCompositing();
|
||||
void addDamage( const QRect& r );
|
||||
void addDamage( int x, int y, int w, int h );
|
||||
void addDamageFull();
|
||||
QRegion damage() const;
|
||||
void resetDamage();
|
||||
protected:
|
||||
|
|
|
@ -286,6 +286,7 @@ class Workspace : public QObject, public KDecorationDefines
|
|||
|
||||
void addDamage( const QRect& r );
|
||||
void addDamage( int x, int y, int w, int h );
|
||||
void addDamageFull();
|
||||
|
||||
public slots:
|
||||
void refresh();
|
||||
|
|
Loading…
Reference in a new issue