Use variables instead of macros for local variables
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1 changed files with 1 additions and 2 deletions
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@ -2063,7 +2063,7 @@ void SceneOpenGL::EffectFrame::updateUnstyledTexture()
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delete m_unstyledPixmap;
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m_unstyledPixmap = nullptr;
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// Based off circle() from kwinxrenderutils.cpp
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#define CS 8
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const int CS = 8;
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m_unstyledPixmap = new QPixmap(2 * CS, 2 * CS);
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m_unstyledPixmap->fill(Qt::transparent);
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QPainter p(m_unstyledPixmap);
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@ -2072,7 +2072,6 @@ void SceneOpenGL::EffectFrame::updateUnstyledTexture()
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p.setBrush(Qt::black);
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p.drawEllipse(m_unstyledPixmap->rect());
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p.end();
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#undef CS
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m_unstyledTexture = new GLTexture(*m_unstyledPixmap);
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}
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