SceneOpenGL::Window::getDecorationTexture() operates on AbstractClient
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@ -1403,7 +1403,7 @@ void SceneOpenGL::Window::endRenderWindow()
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GLTexture *SceneOpenGL::Window::getDecorationTexture() const
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{
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if (Client *client = dynamic_cast<Client *>(toplevel)) {
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if (AbstractClient *client = dynamic_cast<AbstractClient *>(toplevel)) {
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if (client->noBorder()) {
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return nullptr;
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}
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