queue aurorae decoration button events to prevent them from
destroying the scene in the same event cycle BUG: 242116 REVIEW: 103336
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1 changed files with 12 additions and 10 deletions
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@ -40,6 +40,8 @@ AuroraeFactory::AuroraeFactory()
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void AuroraeFactory::init()
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{
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qRegisterMetaType<uint>("Qt::MouseButtons");
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KConfig conf("auroraerc");
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KConfigGroup group(&conf, "Engine");
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@ -137,16 +139,16 @@ AuroraeClient::AuroraeClient(KDecorationBridge *bridge, KDecorationFactory *fact
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options()->customButtonPositions() ? options()->titleButtonsLeft() : AuroraeFactory::instance()->theme()->defaultButtonsLeft(),
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options()->customButtonPositions() ? options()->titleButtonsRight() : AuroraeFactory::instance()->theme()->defaultButtonsRight(),
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providesContextHelp(), NULL);
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connect(m_scene, SIGNAL(closeWindow()), SLOT(closeWindow()));
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connect(m_scene, SIGNAL(maximize(Qt::MouseButtons)), SLOT(maximize(Qt::MouseButtons)));
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connect(m_scene, SIGNAL(showContextHelp()), SLOT(showContextHelp()));
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connect(m_scene, SIGNAL(minimizeWindow()), SLOT(minimize()));
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connect(m_scene, SIGNAL(menuClicked()), SLOT(menuClicked()));
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connect(m_scene, SIGNAL(menuDblClicked()), SLOT(closeWindow()));
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connect(m_scene, SIGNAL(toggleOnAllDesktops()), SLOT(toggleOnAllDesktops()));
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connect(m_scene, SIGNAL(toggleShade()), SLOT(toggleShade()));
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connect(m_scene, SIGNAL(toggleKeepAbove()), SLOT(toggleKeepAbove()));
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connect(m_scene, SIGNAL(toggleKeepBelow()), SLOT(toggleKeepBelow()));
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connect(m_scene, SIGNAL(closeWindow()), SLOT(closeWindow()), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(maximize(Qt::MouseButtons)), SLOT(maximize(Qt::MouseButtons)), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(showContextHelp()), SLOT(showContextHelp()), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(minimizeWindow()), SLOT(minimize()), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(menuClicked()), SLOT(menuClicked()), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(menuDblClicked()), SLOT(closeWindow()), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(toggleOnAllDesktops()), SLOT(toggleOnAllDesktops()), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(toggleShade()), SLOT(toggleShade()), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(toggleKeepAbove()), SLOT(toggleKeepAbove()), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(toggleKeepBelow()), SLOT(toggleKeepBelow()), Qt::QueuedConnection);
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connect(m_scene, SIGNAL(titlePressed(Qt::MouseButton,Qt::MouseButtons)),
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SLOT(titlePressed(Qt::MouseButton,Qt::MouseButtons)));
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connect(m_scene, SIGNAL(titleReleased(Qt::MouseButton,Qt::MouseButtons)),
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