Don't query for GL_CONTEXT_FLAGS if not at least OpenGL 3.0
Patch by Thomas Lübking. BUG: 355522
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23784d2038
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2 changed files with 10 additions and 4 deletions
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@ -96,9 +96,13 @@ void glResolveFunctions(OpenGLPlatformInterface platformInterface)
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}
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}
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} else {
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} else {
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if (haveArbRobustness) {
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if (haveArbRobustness) {
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GLint value = 0;
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if (hasGLVersion(3, 0)) {
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glGetIntegerv(GL_CONTEXT_FLAGS, &value);
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GLint value = 0;
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if (value & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB) {
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glGetIntegerv(GL_CONTEXT_FLAGS, &value);
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if (value & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB) {
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robustContext = true;
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}
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} else {
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robustContext = true;
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robustContext = true;
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}
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}
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}
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}
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@ -488,8 +488,10 @@ void SceneOpenGL::initDebugOutput()
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// empirical data shows extension doesn't work
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// empirical data shows extension doesn't work
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return;
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return;
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}
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}
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} else if (!hasGLVersion(3, 0)) {
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return;
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}
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}
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// can only be queried with either OpenGL or OpenGL ES of at least 3.1
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// can only be queried with either OpenGL >= 3.0 or OpenGL ES of at least 3.1
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GLint value = 0;
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GLint value = 0;
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glGetIntegerv(GL_CONTEXT_FLAGS, &value);
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glGetIntegerv(GL_CONTEXT_FLAGS, &value);
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if (!(value & GL_CONTEXT_FLAG_DEBUG_BIT)) {
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if (!(value & GL_CONTEXT_FLAG_DEBUG_BIT)) {
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