plugins/screentransform: Properly exclude itself from previous screen capture
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2 changed files with 8 additions and 1 deletions
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@ -89,6 +89,12 @@ void ScreenTransformEffect::addScreen(Output *screen)
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SceneDelegate delegate(scene, screen);
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delegate.setLayer(&layer);
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// Avoid including this effect while capturing previous screen state.
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m_capturing = true;
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auto resetCapturing = qScopeGuard([this]() {
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m_capturing = false;
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});
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scene->prePaint(&delegate);
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effects->makeOpenGLContextCurrent();
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@ -264,7 +270,7 @@ void ScreenTransformEffect::paintScreen(const RenderTarget &renderTarget, const
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bool ScreenTransformEffect::isActive() const
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{
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return !m_states.isEmpty();
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return !m_states.isEmpty() && !m_capturing;
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}
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} // namespace KWin
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@ -64,6 +64,7 @@ private:
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int m_currentTextureLocation = -1;
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int m_modelViewProjectioMatrixLocation = -1;
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int m_blendFactorLocation = -1;
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bool m_capturing = false;
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};
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} // namespace KWin
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