opengl/glshader: print the shader source if compilation fails
The shader log is almost entirely useless without the source CCBUG: 479279
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1 changed files with 5 additions and 0 deletions
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@ -133,6 +133,11 @@ bool GLShader::compile(GLuint program, GLenum shaderType, const QByteArray &sour
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qCCritical(KWIN_OPENGL) << "Failed to compile" << typeName << "shader:"
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qCCritical(KWIN_OPENGL) << "Failed to compile" << typeName << "shader:"
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<< "\n"
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<< "\n"
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<< log;
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<< log;
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size_t line = 0;
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const auto split = source.split('\n');
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for (const auto &l : split) {
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qCCritical(KWIN_OPENGL).nospace() << "line " << line++ << ":" << l;
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}
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} else if (length > 0) {
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} else if (length > 0) {
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qCDebug(KWIN_OPENGL) << "Shader compile log:" << log;
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qCDebug(KWIN_OPENGL) << "Shader compile log:" << log;
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}
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}
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