diff --git a/scene_opengl.cpp b/scene_opengl.cpp index 99949364ce..7cf0b186e4 100644 --- a/scene_opengl.cpp +++ b/scene_opengl.cpp @@ -1163,7 +1163,7 @@ void SceneOpenGL::Window::performPaint( int mask, QRegion region, WindowPaintDat glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), verticeslist[0].texcoord); // Render - if( mask & PAINT_WINDOW_TRANSFORMED ) + if( mask & ( PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED )) // Just draw the entire window, no clipping glDrawArrays( GL_QUADS, 0, verticeslist.count() ); else