Add MinimizeAnimation effect which makes the window move onto/from its taskbar
entry when minimized/restored svn path=/branches/work/kwin_composite/; revision=627003
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@ -65,6 +65,7 @@ set(kwin_KDEINIT_SRCS
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effects/test_input.cpp
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effects/presentwindows.cpp
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effects/wavywindows.cpp
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effects/minimizeanimation.cpp
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)
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qt4_add_dbus_adaptor( kwin_KDEINIT_SRCS org.kde.KWin.xml workspace.h KWinInternal::Workspace )
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@ -19,6 +19,7 @@ License. See the file "COPYING" for the exact licensing terms.
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#include "effects/fadeout.h"
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#include "effects/howto.h"
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#include "effects/maketransparent.h"
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#include "effects/minimizeanimation.h"
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#include "effects/presentwindows.h"
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#include "effects/scalein.h"
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#include "effects/shakymove.h"
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@ -117,6 +118,7 @@ EffectsHandler::EffectsHandler( Workspace* ws )
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// effects.append( new ZoomEffect( ws ));
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// effects.append( new PresentWindowsEffect( ws ));
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// effects.append( new WavyWindowsEffect( ws ));
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// effects.append( new MinimizeAnimationEffect( ws ));
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// effects.append( new HowtoEffect );
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// effects.append( new MakeTransparentEffect );
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// effects.append( new ShakyMoveEffect );
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128
effects/minimizeanimation.cpp
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128
effects/minimizeanimation.cpp
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "minimizeanimation.h"
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#include <workspace.h>
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#include <client.h>
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// Note that currently effects need to be manually enabled in the EffectsHandler
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// class constructor (in effects.cpp).
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namespace KWinInternal
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{
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MinimizeAnimationEffect::MinimizeAnimationEffect( Workspace* ws ) : Effect()
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{
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mWorkspace = ws;
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mActiveAnimations = 0;
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}
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void MinimizeAnimationEffect::prePaintScreen( int* mask, QRegion* region, int time )
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{
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if( mActiveAnimations > 0 )
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// We need to mark the screen as transformed. Otherwise the whole
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// screen won't be repainted, resulting in artefacts
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*mask |= Scene::PAINT_SCREEN_TRANSFORMED;
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effects->prePaintScreen(mask, region, time);
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}
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void MinimizeAnimationEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
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{
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const float changeTime = 500;
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if( mAnimationProgress.contains( w ))
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{
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Client* c = static_cast< Client* >( w->window() );
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if( c->isMinimized() )
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{
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mAnimationProgress[w] += time / changeTime;
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if( mAnimationProgress[w] >= 1.0f )
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mAnimationProgress.remove( w );
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}
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else
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{
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mAnimationProgress[w] -= time / changeTime;
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if( mAnimationProgress[w] <= 0.0f )
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mAnimationProgress.remove( w );
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}
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// Schedule window for transformation if the animation is still in
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// progress
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if( mAnimationProgress.contains( w ))
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{
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// We'll transform this window
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*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
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*mask &= ~Scene::PAINT_WINDOW_DISABLED;
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}
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else
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// Animation just finished
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mActiveAnimations--;
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}
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effects->prePaintWindow( w, mask, region, time );
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}
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void MinimizeAnimationEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( mAnimationProgress.contains( w ))
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{
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// 0 = not minimized, 1 = fully minimized
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float progress = mAnimationProgress[w];
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Client* c = static_cast< Client* >( w->window() );
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QRect geo = c->geometry();
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QRect icon = c->iconGeometry();
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data.xScale *= interpolate(1.0, icon.width() / (float)geo.width(), progress);
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data.yScale *= interpolate(1.0, icon.height() / (float)geo.height(), progress);
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data.xTranslate = (int)interpolate(data.xTranslate, icon.x() - geo.x(), progress);
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data.yTranslate = (int)interpolate(data.yTranslate, icon.y() - geo.y(), progress);
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}
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// Call the next effect.
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effects->paintWindow( w, mask, region, data );
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}
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void MinimizeAnimationEffect::postPaintScreen()
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{
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if( mActiveAnimations > 0 )
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// Damage the workspace so that everything would be repainted next time
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mWorkspace->addDamageFull();
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// Call the next effect.
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effects->postPaintScreen();
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}
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void MinimizeAnimationEffect::windowMinimized( EffectWindow* w )
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{
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Client* client = static_cast< Client* >( w->window() );
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if( !mAnimationProgress.contains(w) && client->iconGeometry().isValid() )
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{
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mAnimationProgress[w] = 0.0f;
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mActiveAnimations++;
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}
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}
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void MinimizeAnimationEffect::windowUnminimized( EffectWindow* w )
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{
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Client* client = static_cast< Client* >( w->window() );
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if( !mAnimationProgress.contains(w) && client->iconGeometry().isValid() )
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{
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mAnimationProgress[w] = 1.0f;
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mActiveAnimations++;
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}
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}
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} // namespace
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46
effects/minimizeanimation.h
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46
effects/minimizeanimation.h
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@ -0,0 +1,46 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_MINIMIZEANIMATION_H
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#define KWIN_MINIMIZEANIMATION_H
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// Include with base class for effects.
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#include <effects.h>
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namespace KWinInternal
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{
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/**
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* Animates minimize/unminimize
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**/
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class MinimizeAnimationEffect
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: public Effect
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{
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public:
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MinimizeAnimationEffect( Workspace* ws );
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virtual void prePaintScreen( int* mask, QRegion* region, int time );
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintScreen();
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virtual void windowMinimized( EffectWindow* c );
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virtual void windowUnminimized( EffectWindow* c );
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private:
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Workspace* mWorkspace;
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QMap< EffectWindow*, float > mAnimationProgress;
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int mActiveAnimations;
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};
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} // namespace
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#endif
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