get rid of some unnecessary const_casts
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parent
dc4c463ca3
commit
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6 changed files with 6 additions and 6 deletions
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@ -551,7 +551,7 @@ void Workspace::switchToOutput(Output *output)
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void Workspace::gotFocusIn(const Window *window)
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void Workspace::gotFocusIn(const Window *window)
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{
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{
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if (should_get_focus.contains(const_cast<Window *>(window))) {
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if (should_get_focus.contains(window)) {
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// remove also all sooner elements that should have got FocusIn,
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// remove also all sooner elements that should have got FocusIn,
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// but didn't for some reason (and also won't anymore, because they were sooner)
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// but didn't for some reason (and also won't anymore, because they were sooner)
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while (should_get_focus.first() != window) {
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while (should_get_focus.first() != window) {
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@ -1117,7 +1117,7 @@ bool X11Window::buttonReleaseEvent(xcb_window_t w, int button, int state, int x,
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return true;
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return true;
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}
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}
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if (w == frameId() && workspace()->userActionsMenu() && workspace()->userActionsMenu()->isShown()) {
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if (w == frameId() && workspace()->userActionsMenu() && workspace()->userActionsMenu()->isShown()) {
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const_cast<UserActionsMenu *>(workspace()->userActionsMenu())->grabInput();
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workspace()->userActionsMenu()->grabInput();
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}
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}
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x = this->x(); // translate from grab window to local coords
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x = this->x(); // translate from grab window to local coords
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y = this->y();
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y = this->y();
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@ -363,7 +363,7 @@ inline WindowRules::WindowRules()
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inline bool WindowRules::contains(const Rules *rule) const
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inline bool WindowRules::contains(const Rules *rule) const
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{
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{
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return rules.contains(const_cast<Rules *>(rule));
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return rules.contains(rule);
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}
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}
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inline void WindowRules::remove(Rules *rule)
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inline void WindowRules::remove(Rules *rule)
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@ -394,7 +394,7 @@ TileManager *Tile::manager() const
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int Tile::row() const
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int Tile::row() const
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{
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{
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if (m_parentTile) {
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if (m_parentTile) {
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return m_parentTile->m_children.indexOf(const_cast<Tile *>(this));
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return m_parentTile->m_children.indexOf(this);
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}
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}
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return -1;
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return -1;
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@ -306,7 +306,7 @@ public:
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* it's not already.
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* it's not already.
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*/
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*/
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void showWindowMenu(const QRect &pos, Window *cl);
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void showWindowMenu(const QRect &pos, Window *cl);
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const UserActionsMenu *userActionsMenu() const
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UserActionsMenu *userActionsMenu() const
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{
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{
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return m_userActionsMenu;
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return m_userActionsMenu;
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}
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}
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@ -3404,7 +3404,7 @@ bool X11Window::hasTransientInternal(const X11Window *cl, bool indirect, QList<c
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return false;
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return false;
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}
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}
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// cl is group transient, search from top
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// cl is group transient, search from top
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if (transients().contains(const_cast<X11Window *>(cl))) {
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if (transients().contains(cl)) {
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return true;
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return true;
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}
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}
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if (!indirect) {
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if (!indirect) {
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