Move cursor delegates to scene/
They've been overlooked.
This commit is contained in:
parent
07da1796b8
commit
467a1b3b49
6 changed files with 6 additions and 6 deletions
|
@ -60,8 +60,6 @@ target_sources(kwin PRIVATE
|
|||
core/session_noop.cpp
|
||||
core/shmgraphicsbufferallocator.cpp
|
||||
cursor.cpp
|
||||
cursordelegate_opengl.cpp
|
||||
cursordelegate_qpainter.cpp
|
||||
cursorsource.cpp
|
||||
dbusinterface.cpp
|
||||
debug_console.cpp
|
||||
|
@ -122,6 +120,8 @@ target_sources(kwin PRIVATE
|
|||
rootinfo_filter.cpp
|
||||
rulebooksettings.cpp
|
||||
rules.cpp
|
||||
scene/cursordelegate_opengl.cpp
|
||||
scene/cursordelegate_qpainter.cpp
|
||||
scene/cursoritem.cpp
|
||||
scene/cursorscene.cpp
|
||||
scene/decorationitem.cpp
|
||||
|
|
|
@ -16,8 +16,6 @@
|
|||
#include "core/overlaywindow.h"
|
||||
#include "core/renderlayer.h"
|
||||
#include "core/renderloop.h"
|
||||
#include "cursordelegate_opengl.h"
|
||||
#include "cursordelegate_qpainter.h"
|
||||
#include "dbusinterface.h"
|
||||
#include "decorations/decoratedclient.h"
|
||||
#include "effects.h"
|
||||
|
@ -25,6 +23,8 @@
|
|||
#include "internalwindow.h"
|
||||
#include "platformsupport/scenes/opengl/openglbackend.h"
|
||||
#include "platformsupport/scenes/qpainter/qpainterbackend.h"
|
||||
#include "scene/cursordelegate_opengl.h"
|
||||
#include "scene/cursordelegate_qpainter.h"
|
||||
#include "scene/cursorscene.h"
|
||||
#include "scene/itemrenderer_opengl.h"
|
||||
#include "scene/itemrenderer_qpainter.h"
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
*/
|
||||
|
||||
#include "cursordelegate_opengl.h"
|
||||
#include "scene/cursordelegate_opengl.h"
|
||||
#include "composite.h"
|
||||
#include "core/output.h"
|
||||
#include "core/renderlayer.h"
|
|
@ -4,7 +4,7 @@
|
|||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
*/
|
||||
|
||||
#include "cursordelegate_qpainter.h"
|
||||
#include "scene/cursordelegate_qpainter.h"
|
||||
#include "composite.h"
|
||||
#include "core/output.h"
|
||||
#include "core/renderlayer.h"
|
Loading…
Reference in a new issue