From 4804cff7f1772d80465045b7de27119043fb33ea Mon Sep 17 00:00:00 2001 From: Daniel Molkentin Date: Wed, 23 May 2007 12:08:55 +0000 Subject: [PATCH] kwin_composite is in trunk now svn path=/trunk/KDE/kdebase/workspace/; revision=667643 --- COMPOSITE_HOWTO | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/COMPOSITE_HOWTO b/COMPOSITE_HOWTO index 8034656353..8555587547 100644 --- a/COMPOSITE_HOWTO +++ b/COMPOSITE_HOWTO @@ -9,26 +9,9 @@ See effects/howto.* for a HOWTO on writting effects. See documentation in source (mainly in scene.cpp) for description of the design of the compositing framework. -Using kwin_composite branch: -============================ - -See the KDE trunk HOWTO at http://developer.kde.org/build/trunk.html . - -The simplest way to build the kwin_composite branch is to switch the trunk version -to the branch: - -$ cd kdebase/workspace/kwin -$ svn info -(prints the repository URL, for example https://svn.kde.org/home/kde/trunk/KDE/kdebase/workspace/kwin) -$ svn switch https://svn.kde.org/home/kde/branches/work/kwin_composite -(i.e. replace trunk/KDE/kdebase/workspace/kwin with branches/work/kwin_composite) -$ make -(i.e. build and use it as usually) - After starting, KWin's debug output also says which compositing backend it uses, e.g. "OpenGL compositing". If it does not, most probably your X is not configured properly. - nVidia: ===========