From 491d61b9494513e3f364796b7e8d0e3dfe5f64fd Mon Sep 17 00:00:00 2001 From: Lucas Murray Date: Fri, 30 Oct 2009 01:34:03 +0000 Subject: [PATCH] Correctly handle pre-multiplied textures in the invert effect. BUG: 212339 svn path=/trunk/KDE/kdebase/workspace/; revision=1042534 --- effects/invert/data/invert.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/effects/invert/data/invert.frag b/effects/invert/data/invert.frag index 456c5414ff..753d3508a5 100644 --- a/effects/invert/data/invert.frag +++ b/effects/invert/data/invert.frag @@ -14,7 +14,7 @@ vec2 pix2tex( vec2 pix ) void main() { vec4 tex = texture2D( winTexture, pix2tex( gl_TexCoord[0].st )); - tex = vec4( vec3( 1.0 ) - tex.rgb, tex.a * opacity ); + tex = vec4(( vec3( 1.0 ) - tex.rgb / vec3( tex.a )) * vec3( tex.a * opacity ), tex.a * opacity ); if( saturation != 1.0 ) { vec3 desaturated = tex.rgb * vec3( 0.30, 0.59, 0.11 );