Remove SceneOpenGL::Texture::load(QImage)
It's never called.
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ff096e532f
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2 changed files with 0 additions and 8 deletions
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@ -787,13 +787,6 @@ bool SceneOpenGL::Texture::load(xcb_pixmap_t pix, const QSize &size, int depth)
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return d->loadTexture(pix, size, depth);
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return d->loadTexture(pix, size, depth);
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}
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}
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bool SceneOpenGL::Texture::load(const QImage& image, GLenum target)
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{
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if (image.isNull())
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return false;
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return load(QPixmap::fromImage(image), target);
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}
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bool SceneOpenGL::Texture::load(const QPixmap& pixmap, GLenum target)
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bool SceneOpenGL::Texture::load(const QPixmap& pixmap, GLenum target)
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{
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{
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if (pixmap.isNull())
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if (pixmap.isNull())
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@ -166,7 +166,6 @@ public:
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Texture & operator = (const Texture& tex);
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Texture & operator = (const Texture& tex);
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using GLTexture::load;
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using GLTexture::load;
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virtual bool load(const QImage& image, GLenum target = GL_TEXTURE_2D);
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virtual bool load(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
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virtual bool load(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
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virtual void discard();
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virtual void discard();
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bool update(const QRegion &damage);
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bool update(const QRegion &damage);
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