openglbackend: reduce timeout for handling graphics resets
With current and broken behavior in Mesa, the timeout will always be reached. GPU resets don't take anywhere near even a second, making the user wait for 10s has no use.
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1 changed files with 3 additions and 3 deletions
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@ -101,11 +101,11 @@ bool OpenGLBackend::checkGraphicsReset()
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QElapsedTimer timer;
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QElapsedTimer timer;
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timer.start();
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timer.start();
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// Wait until the reset is completed or max 10 seconds
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// Wait until the reset is completed or max one second
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while (timer.elapsed() < 10000 && KWin::glGetGraphicsResetStatus() != GL_NO_ERROR) {
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while (timer.elapsed() < 1000 && KWin::glGetGraphicsResetStatus() != GL_NO_ERROR) {
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usleep(50);
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usleep(50);
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}
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}
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if (timer.elapsed() >= 10000) {
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if (timer.elapsed() >= 1000) {
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qCWarning(KWIN_OPENGL) << "Waiting for glGetGraphicsResetStatus to return GL_NO_ERROR timed out!";
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qCWarning(KWIN_OPENGL) << "Waiting for glGetGraphicsResetStatus to return GL_NO_ERROR timed out!";
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}
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}
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