[effects/magiclamp] Eliminate unnecessary reallocations
Summary: The maximum size of `newQuads` is known in advance, so we can avoid unnecessary reallocations when adding transformed window quads to `newQuads`. Test Plan: Minimized/unminimized System Settings. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D14117
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@ -198,6 +198,7 @@ void MagicLampEffect::paintWindow(EffectWindow* w, int mask, QRegion region, Win
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quad[3]._SET_B_(quad[3]._B_() + offset[_O3_])
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WindowQuadList newQuads;
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newQuads.reserve(data.quads.count());
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float quadFactor; // defines how fast a quad is vertically moved: y coordinates near to window top are slowed down
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// it is used as quadFactor^3/windowHeight^3
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// quadFactor is the y position of the quad but is changed towards becomming the window height
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